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  What I did today  (Read 3468251 times)
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Offline J0
« Reply #3990 - Posted 2016-03-24 10:32:08 »

Hey Chrislo27, thanks a lot for taking some time to try my game and for your review!! Grin

A tutorial obviously would be extremely beneficial but would take a lot of time.
I'm definitely going to add one in the final game Wink

Damage animation would be helpful (even just a red overlay would work) as the health bars don't appear until you mouse over it and I have no idea if the enemies are being hurt or not.
As for that, I'll absolutely add an animation, thanks a lot!

Logs from the woodcutters seem to stay forever and keep the enemies there until a tower is in range to kill it.
That problem comes from the fact that some enemies can't destroy logs, I'm thinking of changing that too Pointing

Thanks again!!

J0 Smiley

Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #3991 - Posted 2016-03-24 11:08:01 »

I want to test your Game too, but I get an error Sad

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Exception in thread "main" java.lang.UnsupportedClassVersionError: Alpha : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)

Contact me about Bugs: TGStudiosDE@gmail.com
Offline VaTTeRGeR
« Reply #3992 - Posted 2016-03-24 11:12:04 »

@J0
The game is pretty nice! A tutorial is really needed though Huh
Ingame hints that appear when you hover over the icons would be awesome!
Looks like you have poured in a lot of work, good luck!

@TGStudiosDE
You need a different JRE Version, 1.8.X_XX should work.

Some progress on the rts game im working on
(we all know that is just a lazy excuse for making yet another half-assed engine Grin)


-Made the netcode more solid
-added delta updates
-added 3d text and experimented with adding a 3d cursor
-still hoping that libgdx will one day have ready to use good lookin shadows (pppplllllllssss)
-runs on a 384kbit connection no matter how many units visible (quality decreases gradually)
-tried out packaging the JRE with it
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KaiHH

JGO Kernel


Medals: 734



« Reply #3993 - Posted 2016-03-24 11:16:40 »

[ img width=400 ] imageUrl [/ img ]  Pointing
Looks great, @VaTTeRGeR !
One minor thing: Anisotropic filtering will do wonders for your grass texture. Wink
Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #3994 - Posted 2016-03-24 11:19:52 »

@VaTTeRGeR Ah Okay Thank you Smiley Will test your Game too, looks funny Cheesy

Contact me about Bugs: TGStudiosDE@gmail.com
Offline VaTTeRGeR
« Reply #3995 - Posted 2016-03-24 11:29:12 »

Thanks! It's far from playable though Grin
Offline J0
« Reply #3996 - Posted 2016-03-24 11:40:39 »

@J0
The game is pretty nice! A tutorial is really needed though Huh
Ingame hints that appear when you hover over the icons would be awesome!
Looks like you have poured in a lot of work, good luck!
Thanks a lot! I'll definitely add hints Grin

Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #3997 - Posted 2016-03-24 12:11:52 »

@J0 Played your Game, I love the Art Style but I agree with the others, this Game needs a Tutorial Smiley

@ VaTTeRGeR Where is the Download Link to your Game ? Smiley

Contact me about Bugs: TGStudiosDE@gmail.com
Offline VaTTeRGeR
« Reply #3998 - Posted 2016-03-24 13:15:55 »

There is none such thing since its in the phase where I'm cranking out engine code, everything you see is to test the code that is behind the scenes.
I'll make a topic with a download link once some gameplay is working and content is put in there!
Making (at least) another 10 or 20 vehicle models plus houses,trees and fx-stuff will take some while.
Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #3999 - Posted 2016-03-24 13:23:44 »

Ah Okay will testing it out when its available Smiley

Contact me about Bugs: TGStudiosDE@gmail.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1107
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4000 - Posted 2016-03-24 14:48:16 »

Released latest Basingstoke alpha video:
<a href="http://www.youtube.com/v/sBhMUs9ymdk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sBhMUs9ymdk?version=3&amp;hl=en_US&amp;start=</a>

Cas Smiley

Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #4001 - Posted 2016-03-24 19:09:18 »

Today I worked on my Roguelike Dungeon Game and release a Prototype in the WIP Forum Smiley

Contact me about Bugs: TGStudiosDE@gmail.com
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #4002 - Posted 2016-03-24 19:48:26 »

Produced a new user guide in 2 hours.

Got home and fixed an old bug in Vangard: ownership/employment/etc relationships were not thread safe. After fixing that, I promptly found my Entity.kill() method was hopelessly broken.

Offline chrislo27
« Reply #4003 - Posted 2016-03-25 00:22:23 »

You know how people say how you tend to get good at the game you're developing? I had a massive issue with that and timing where all the timings were actually really difficult for my friends who had tried the game really started to have trouble because of how my thresholds were created by beat and not by seconds. It's not too noticeable for stuff like the Cannery where the beat is measured by the can width as a visual guide, but the level afterwards had tempo changes which immediately caused the actual second-timing threshold to drop massively. Now the threshold is fairly large (100 ms for on time, 200 ms for just barely) and maintains that regardless of tempo change.
Offline Drenius
« Reply #4004 - Posted 2016-03-25 05:01:25 »

@chrislo27: Yep. And then try to find volunteers who have enough time at hand to play it repeatedly enough to get it back right. And then again and again to not let it drift off another time.  Smiley
Offline FabulousFellini
« Reply #4005 - Posted 2016-03-25 05:53:40 »

After a struggle, I finally got the emulator to work in android studio.  I'm excited to make some mobile games!

-FabulousFellini
www.fabulousfellini.com
Offline ShadedVertex
« Reply #4006 - Posted 2016-03-25 10:43:28 »

That's one of the most infuriating parts of programming. Fix something here and something else gets broken. It's almost like a plumber fixing a pipe.
Offline jonjava
« Reply #4007 - Posted 2016-03-25 11:57:40 »

That's one of the most infuriating parts of programming. Fix something here and something else gets broken. It's almost like a plumber fixing a pipe.

Test Driven Development. May or may not change your life.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #4008 - Posted 2016-03-25 15:49:53 »

I can't do TDD on personal projects, just don't have the time...

Offline relminator
« Reply #4009 - Posted 2016-03-25 16:20:00 »

Not really game related but I added a nested AST(Abstract Syntax Tree) to this toy language.

http://rel.phatcode.net/junk.php?id=156




 Grin
Offline Slyth2727
« Reply #4010 - Posted 2016-03-25 16:34:12 »

Progress on Harry Potter pen and ink, stippling.

Offline TGStudiosDE

JGO Coder


Medals: 14
Projects: 3
Exp: 3 years


17 Years Old Developer from Germany :)


« Reply #4011 - Posted 2016-03-25 17:40:06 »

Today I fixed the Bugs of my Dungeon Game and released a new Version, so that is enough for today Smiley

Contact me about Bugs: TGStudiosDE@gmail.com
Offline jonjava
« Reply #4012 - Posted 2016-03-26 01:57:59 »

I can't do TDD on personal projects, just don't have the time...

Then you're doing it wrong. (:

Prototyping? Sure. But once you start getting an idea about what you're doing (~10 hours in). Start throwing tests in.

It's not complicated or time consuming. More often than not you'll realize your design or structure is f**ky while writing the test itself.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #4013 - Posted 2016-03-26 02:08:43 »

Also: QuickCheck
Offline VaTTeRGeR
« Reply #4014 - Posted 2016-03-26 17:48:51 »

opened blender ~ 40min ~ closed blender


Schwerer Granant Werfer 34 Mortar with pit
If only making textures would be as easy...
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #4015 - Posted 2016-03-26 20:25:00 »

I can't do TDD on personal projects, just don't have the time...

Then you're doing it wrong. (:

Prototyping? Sure. But once you start getting an idea about what you're doing (~10 hours in). Start throwing tests in.

It's not complicated or time consuming. More often than not you'll realize your design or structure is f**ky while writing the test itself.

I do TDD all the time at work. But at home everything I write is a prototype. I do have tests, I just wouldn't describe what I'm doing as test driven.

Offline J0
« Reply #4016 - Posted 2016-03-26 22:45:53 »

Today I created my first truetype font Grin



I particularly like the capital R Pointing


J0 Smiley

Edit: On a side note, I also started page 136 of this thread! :p

Offline Simn
« Reply #4017 - Posted 2016-03-27 01:03:40 »

I blew up some stuff today
Click to Play

- Simn
Offline VaTTeRGeR
« Reply #4018 - Posted 2016-03-28 13:26:53 »

Textured!

Offline theagentd
« Reply #4019 - Posted 2016-03-28 21:41:30 »

Working on an abstraction layer to allow me to switch between OpenGL and Vulkan without having to write my graphics engine twice. The idea is to provide an interface that lies somewhere inbetween Vulkan and OpenGL, basically taking Open GL adding all new features that Vulkan requires (render passes, memory barriers) while abstracting away everything that Vulkan requires but OpenGL doesn't support. I've managed to get most of the setup code done so far. I can bring up windows and swap buffers with both APIs, but not draw anything yet.

Myomyomyo.
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