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  What I did today  (Read 35528 times)
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Offline AppleSauce
« Reply #30 - Posted 2014-06-22 23:28:26 »

Improving FlubberSpaces' UI and rank system. You shouldn't be scoring this much haha.



Offline tom_mai78101
« Reply #31 - Posted 2014-06-23 02:16:51 »

I've made it on the JGO top 16's.

Take that trollwarrior1!!




Offline BurntPizza
« Reply #32 - Posted 2014-06-23 02:20:18 »

If you increase the image size even more it might bump you up a place on "loudest"  Wink
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Spacebeans
« Reply #33 - Posted 2014-06-23 02:48:48 »

I've made it on the JGO top 16's.

Take that trollwarrior1!!

I'm on three of them, neat!
Offline m77

« In padded room »

« Reply #34 - Posted 2014-06-23 04:02:15 »

another lonely day  Undecided
i keep on working on nuclear weapon
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #35 - Posted 2014-06-23 05:57:33 »

Hey I made it to #3 on Most Interesting Members:

Offline tom_mai78101
« Reply #36 - Posted 2014-06-23 06:44:53 »

You're always there.

I just happened to jump into the top 16 in one day. How about that?  Pointing Cheesy
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #37 - Posted 2014-06-23 16:27:22 »

I added aesthetic, vanity items to Project NAH, which can be implemented by accessories to make items with functions, and then you can make armor out of that, thus I made myself a gold crown which gives me two defence:



I also finished hunger, which is slowly depleted when idle, and moreso when moving. When it hits 0 you will lose one heart every ~5 seconds. I also fixed the fading of hearts and the biscuits, (which represents food), i.e. if your at 55/100 heath, the last 5 will be nearly invisible, the first 4 will be solid, and the 5th will be half opacity.

Heres the meter:



As you can see I am redoing the assets in DB's 32 color pallet.

I also did more work on multiplayer for my game, I have the internal server and client all ready for implementation, I have all my API and events done for such, and I have handshake packets and the packets for exchanging vital info done. Sorry, no screenshots for that!

EDIT: I also worked on my latest instrumental-song,  heres a snippet: http://revereor.com/images/song.mp3

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline Longarmx
« Reply #38 - Posted 2014-06-23 16:40:56 »

I started work on a Launcher for my game. I love JavaFX!


Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #39 - Posted 2014-06-23 16:44:31 »

Finalized code using glMultiDrawElementsIndirect(...) adding support for gl_InstanceID and gl_DrawID where my hardware didn't support it. (!)

Geometry: 5 circles (comprised of 7, 5, 17, 3, 4 triangles)
Instancing: each circle (4x, 11x, 5x, 7x, 3x)
glDraw calls: 1 (!)

1  
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, 0L, drawCount, MultiDrawCommand.stride_bytes);




http://pastebin.java-gaming.org/a23673c9495 (no abstraction layers, just raw OpenGL calls)

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BurntPizza
« Reply #40 - Posted 2014-06-23 17:49:51 »

Finalized code using glMultiDrawElementsIndirect(...) adding support for gl_InstanceID and gl_DrawID where my hardware didn't support it. (!)

Nice! I don't pretend to be knowledgeable enough to really appreciate what's going on there, but what would you say is the takeaway is from that?
I have some idea, but am not quite sure what the "Indirect" is about...
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #41 - Posted 2014-06-23 18:12:43 »

glMultiDrawElementsIndirect is the pinnacle of OpenGL. It's the fastest way to draw geometry because it allows you to serialize draw calls, put them in a buffer, upload it to the GPU and have a GPU-side loop execute the draw calls. This almost completely removes the need for batching geometry, as instead of a few thousand glDraw* calls per frame we can now get up to the equivalent of one million glDraw* calls per frame at 60Hz. Combined with 96bit-texture-handles and/or sparse-texture-arrays, this means most games posted on JGO could be rendered with a single call to glMultiDrawElementsIndirect. The more advanced games would need a couple more, due to switching FBOs, switching blend modes, and similar things.

Sadly, my AMD 6950 doesn't fully support it in hardware (requires 7xxx) so I couldn't use gl_DrawID in GLSL, which is invaluable as with it you can determine which draw-call you're in. So I faked it using instance-attributes, and wrote the demo to see whether it worked. For example: you could use gl_DrawID to select another texture, which means there won't be any glBindTexture calls to break up your draw calls. This is however the most basic of optimisations, but none the less it will have a massive impact on performance.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline BurntPizza
« Reply #42 - Posted 2014-06-23 18:18:07 »

Pretty sick. Is that going to wind up in Battledroids or is it not supported widely enough you think?
Is the instance attributes detrimental compared to the DrawID?
Offline CopyableCougar4

Senior Member


Medals: 7
Exp: 1 year



« Reply #43 - Posted 2014-06-23 18:26:22 »

Hi

I found myself on the social rankings Smiley



CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #44 - Posted 2014-06-23 18:26:39 »

Cas basically has to cater to the bottom feeders, so OpenGL 3 level hardware is pretty much ruled out. Having said that, I read Battledroid was put on hold in favor of a game vastly narrower in scope, and more in the genre of puppygames' earlier games. Follow his twitter account for the latest updates.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline BurntPizza
« Reply #45 - Posted 2014-06-23 18:35:06 »

I figured as much. Alright, will do, I wasn't aware of that.
Offline JVallius
« Reply #46 - Posted 2014-06-23 20:25:53 »

Click to Play


Can rotate units now, took all day, dammit!

Offline pitbuller
« Reply #47 - Posted 2014-06-23 20:54:09 »

I managed to do fast and stable volumetric fog shadows using temporal reprojection, screenspace time varying jitter and 2x2 derivate blur. Result was really amazing even with really low sample counts.(4 is still usable)
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #48 - Posted 2014-06-23 20:56:53 »

Why not share a snapshot of said amazing masterpiece?

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #49 - Posted 2014-06-23 21:08:30 »

I started writing the preferences dialog for a profiler I'm working on.

I'm continuously staggered at how ugly even basic stuff in swing looks.  Undecided

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Slyth2727
« Reply #50 - Posted 2014-06-23 22:38:42 »

I managed to do fast and stable volumetric fog shadows using temporal reprojection, screenspace time varying jitter and 2x2 derivate blur. Result was really amazing even with really low sample counts.(4 is still usable)

Oooh goody shadows. Yum.
Yes, please post a picture. Smiley

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline m77

« In padded room »

« Reply #51 - Posted 2014-06-23 23:06:03 »

i walked with mother
i singed and danced alone in my room
i can't get asleep now. 2 am here
listening to the bee gees. right what i need. light relaxing music
Offline Gef
« Reply #52 - Posted 2014-06-24 00:11:02 »

I'm currently working on my first Android Libgdx game, and today a bit of graphics and level design...
I'm also very surprised by Libgdx : an easy and very well done tool.

Click to Play

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #53 - Posted 2014-06-24 12:02:23 »

I made it on four social rankings.








Offline JVallius
« Reply #54 - Posted 2014-06-24 14:46:43 »

Click to Play


Line of sight! Not perfect but it is a good starting point.

Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #55 - Posted 2014-06-24 17:28:17 »

I changed my avatar to something I doodled during school (way earlier in the year).

Offline pitbuller
« Reply #56 - Posted 2014-06-24 18:04:02 »

Why not share a snapshot of said amazing masterpiece?
https://www.dropbox.com/s/h7w3kjlvr4mu0ol/Godrays.png
Screenshot is from our upcoming game called Hardland.
Offline Longarmx
« Reply #57 - Posted 2014-06-24 18:20:46 »


That's beautiful!

Offline CptSpike

Senior Member


Medals: 7
Projects: 1



« Reply #58 - Posted 2014-06-24 19:38:41 »


*drooling intensifies*
Offline Spacebeans
« Reply #59 - Posted 2014-06-24 22:31:38 »


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