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  What I did today  (Read 3402142 times)
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Offline theagentd
« Reply #2040 - Posted 2015-04-04 03:18:03 »

Spent some time further optimizing the Insomnia engine. Motion blur got a slight upgrade with better tiles, faster dominant motion vector computing, better tile classification and much better blur performance. I also got rid of the last glBlitFramebuffer()s I had left since they were first of all slower than using a simple shader to copy data and secondly caused weird spikes in frame times every now and then.

Myomyomyo.
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #2041 - Posted 2015-04-04 16:14:11 »

Looked into the license, copyright, and law shizzle, and damn, that stuff is confusing  Clueless

How am I? Tough question, since emotions are confusing as heck Tongue
Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #2042 - Posted 2015-04-04 20:44:06 »

Today I realized I haven't made an orchestral track in a while so I livestreamed and did that. https://soundcloud.com/literature-corner/storms
I'm not super happy with it, but for an hour and a half it's alright.

Going to use it for the game I'm making for the adventure game jam.

boo
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2043 - Posted 2015-04-04 21:36:21 »

@
Ashedragon very nice! I love the violin. What software do you use? I'd like to make a little bit of music for my game

Hey, you! Back to work
Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #2044 - Posted 2015-04-04 22:35:27 »

@Ashedragon very nice! I love the violin. What software do you use? I'd like to make a little bit of music for my game

I use a combination of the FL Studio DAW and the Miroslav Philharmonic VST (That I got for 50% off during a sale, haha).

boo
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2045 - Posted 2015-04-05 06:20:55 »

Setup a repo for my next game, getting a little ahead of myself I'd say. Also tried importing my shadow/cel shading code into my engine and broke everything, fixed it, but shadows don't work properly....grrrrrr

Every village needs an idiot Cool
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #2046 - Posted 2015-04-05 10:31:49 »

Dungeon Generation V1 ! (zoomed out)

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline chrislo27
« Reply #2047 - Posted 2015-04-05 16:53:00 »

OpenSimplex noise terrain and cave generation for a multiplayer game I have in progress!

Offline chrislo27
« Reply #2048 - Posted 2015-04-06 04:18:23 »

Terraria-like coloured lighting engine! I was not a happy man when I found out bytes were signed... Wasted a few hours of my time there.

Offline wessles
« Reply #2049 - Posted 2015-04-06 04:29:02 »

  • Tweeted a lot; social media-based marketing is annoying Tongue.
  • Playtested RFLEX on #java-gaming@freenode with @Jervac, @NegativeZero, and @Ashedragon. I got some good feedback, but realized I needed to start over all level design. My difficulty curve essentially way too unbalanced. I managed to remake all of the first act though, which is good.
  • Did some general work on RFLEX, like coloring individual words for emphasis, and adding in an attempt count for maximum raging. I also changed the font into a retro one. I am very happy with the results.



But yeah, marketing is nightmarishly annoying. Speaking of which, I should livestream tomorrow or something Tongue.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2050 - Posted 2015-04-06 18:52:25 »

Think your controls are fluid? Think again!
I read a nice run-down of what goes into a good player controller, the article is about 3D space, but a fair bit would also apply to 2D platformers:
http://et1337.com/2015/04/03/poor-mans-character-controller/

At the bottom are other good links to "poor man's X" articles. (Especially the analytics one. Do it.)
Offline boxsmith
« Reply #2051 - Posted 2015-04-06 23:44:08 »

Yikes. His source code in the "make it slippery" section has more trig than I'd like. (And more raycasts.)

I tried something similar with a convex sweep and some simple linear algebra. It was kind of janky for other reasons, but I think I could make it work if I tried again.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #2052 - Posted 2015-04-07 06:32:36 »

What I did today was I lerned 2 forloop.

* Rayvolution screams at Eclipse
<Rayvolution> http://pastebin.com/hX78Khwq
<Rayvolution> ^ whats wrong?!
<Rayvolution> I search the list in reverse, and as soon as I find a value in the list thats >= to what im checking, stick it right before it
<Rayvolution> right?!
<Rayvolution> (sidenote: it almost seems like the if statement is ALWAYS false)
<@ra4king> Rayvolution: pssst
<@ra4king> IntelliJ
<@ra4king> Rayvolution: you are checking for LESS THAN 0
<@ra4king> hahahahaha
<@ra4king> Rayvolution: that should be n >= 0
<Rayvolution> o god.
* Rayvolution sighs
* @ra4king slaps Rayvolution
<@ra4king> go to sleep man
* Rayvolution takes slap, deserves it

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #2053 - Posted 2015-04-07 18:25:48 »

Bit the bullet, bought one of these. 8 weeks and the red one will be in stock and in my garage next day Cheesy.

Yay



I regret nothing.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Slyth2727
« Reply #2054 - Posted 2015-04-07 18:57:45 »

Bought a 4x4 cube online, can't wait to get it and start messing around with it Smiley Smiley
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2055 - Posted 2015-04-07 19:20:50 »

Got back from holiday down in Cornwall, inspired to create some art:

Click to Play


Some sort of kids adventure dungeon hack thing?

Cheers,

Kev

Offline kingroka123
« Reply #2056 - Posted 2015-04-07 21:54:24 »

So I haven't done much coding over the past week or so but a couple weeks ago my friends and I entered our an app at our TSA state conference and won 3rd place which was nice  Cool. But today I was internet hopping and found this beautiful post (#4 is what got me  Smiley ).

Oh and next week my school Vex Robotics team is competing in the world's competition for the third year in a row. (Our schools vex program has only been around for three years - me being in 2 - so that's pretty cool  Cool)
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #2057 - Posted 2015-04-07 22:22:19 »

Went back to my old rusty IMac G5  Cry  my now gone computer was given to me for a project i was working on (ice boat simulation game in Unity3D), but since i finished it, i had to give it back with the game installed... Welp, getting a Mac Pro in a month, so i think the torture will be worth it.
Btw worked today on my side project YADC (Yet Another Dungeon Crawler). Heres a demo: -=[Google Drive]=-
And a screenshot ([open in new tab] to enlarge):

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline CopyableCougar4
« Reply #2058 - Posted 2015-04-07 23:50:42 »

I spent a little while looking at the source code in the jdk to make my font loading more efficient. With some small tweaks, I got the font loading from ~320ms to ~200ms, which is about a 35% speedup Smiley

For anybody that cares, much of the speedup came from how I called createFont(). Do it with a file passed to the method, because passing an input stream involves writing that input stream to a temp file, which can take ~100ms. There were also other small tweaks, but that was the most significant.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2059 - Posted 2015-04-08 14:32:24 »

Added a couple of monsters (cute?) and some background definition:

Click to Play


Cheers,

Kev

Offline lcass
« Reply #2060 - Posted 2015-04-08 15:59:07 »

Added a couple of monsters (cute?) and some background definition:

Click to Play


Cheers,

Kev
Love it .

Did we just loose an entire page?
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2061 - Posted 2015-04-08 16:02:16 »

It was appended to the RPC thread.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2062 - Posted 2015-04-08 20:23:49 »

A giftastic post from me... I learned how to make animated GIFs in GIMP and made my first one, showing how my optical simulator builds up a diffraction pattern in a series of iterations (in this case, the pattern is the diffraction pattern formed by a newtonian telescope):

Click to Play

Offline Slyth2727
« Reply #2063 - Posted 2015-04-09 03:26:51 »

Received my 4x4 in the mail, and after a few hours solved it intuitively. Now off to find faster methods of solving it.
Programming wise, implemented particles into my game as a nice addon, which is due for the state competition in a couple weeks. It's mostly done from regionals, but there are just... bugs... mountains and mountains of slimy, multilegged, mutant bugs that seem to love reproducing like rabbits.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2064 - Posted 2015-04-09 07:31:35 »

Apparently this is what happens when I open FL at 3am: https://soundcloud.com/zen-flux/3am-something
The distant thunder outside actually goes along quite well...
Offline CopyableCougar4
« Reply #2065 - Posted 2015-04-10 00:51:58 »

I haven't been terribly productive the last few days, but I have done some optimizations that I am proud of.

First, loading fonts for OpenGL:
When I originally ran my old code, it regularly took more than 350ms to load a font to use. With some tweaks and headscratching, I got it down to ~170ms when loading the font for the first time, and ~70ms when loading a preloaded font in a different size. That is a 50% and 80% reduction in load time Smiley

Second, saving images from OpenGL (for things like screenshots):
I began with some code I pulled from an opensource project online, that used ImageIO to write a BufferedImage with pixels to a file. This regularly (once again) took ~350ms. With a PNGEncoder that I pulled from a tutorial site online and some tweaks and headscratching to flip the image, I got a replacement for ImageIO with opengl screenshots down to ~110ms, which is almost a 70% reduction in time Smiley

Here is the optimized (so far) code if anybody is interested in cutting the speed of ImageIO for glReadPixels calls by 70%: http://pastebin.java-gaming.org/f49245650201f

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kingroka123
« Reply #2066 - Posted 2015-04-10 01:33:16 »

I realized that I wanted to finish only one part of Astrofirm: the lighting  Cranky. So I totally recreated the lighting system and improved upon upon it a bit.
First I made it in much less code and, I made lights able to change their intensity (yup couldn't do that on the old system). So in the end, not much has changed in the look, but I'm going to keep tweaking it until it.

Offline chrislo27
« Reply #2067 - Posted 2015-04-10 02:45:01 »

I realized that I wanted to finish only one part of Astrofirm: the lighting  Cranky. So I totally recreated the lighting system and improved upon upon it a bit.
First I made it in much less code and, I made lights able to change their intensity (yup couldn't do that on the old system). So in the end, not much has changed in the look, but I'm going to keep tweaking it until it.

Wow, that lighting looks really good (waaaay better than mine, haha). May I ask about how you mixed colours? I'm using libgdx and I had to use the lerp function to vaguely get the results I wanted. I tried the add function but it became white.
Offline kingroka123
« Reply #2068 - Posted 2015-04-10 02:51:33 »

If you are mixing colors, they do have to potential to become white under high intensities. You can't see it in my picture but if I raise the intensity of all the lights, they will mix together and may become white if enough colors are involved:


Try lowering the brightness of the lights. It may solve your white problem.
Offline chrislo27
« Reply #2069 - Posted 2015-04-10 03:09:15 »

It helped a little bit, although the way I update lights (recursion, bleh) gives it a pattern where it "cuts in". Right now I'm more concerned over performance than correct light colours, but thanks for helping!
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