Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (798)
Games in Android Showcase (234)
games submitted by our members
Games in WIP (865)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 64 65 [66] 67 68 ... 214
  ignore  |  Print  
  What I did today  (Read 3462041 times)
Guerra2442 and 2 Guests are viewing this topic.
Offline theagentd
« Reply #1950 - Posted 2015-03-18 04:58:37 »

Today I tried to compile Intel's own Adaptive Order-Independent Transparency algorithm on an Intel graphics card and immediately regretted my decision when the entire driver crashed during shader linking. I think this is pretty much the ultimate proof of what kind of state Intel drivers are in.

Myomyomyo.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1951 - Posted 2015-03-18 05:12:21 »

Today I tried to compile Intel's own Adaptive Order-Independent Transparency algorithm on an Intel graphics card and immediately regretted my decision when the entire driver crashed during shader linking. I think this is pretty much the ultimate proof of what kind of state Intel drivers are in.

What I Did Today Since RPC Launched:

Troubleshot many, many Intel HD Graphics systems. It always seems like if RPC has a problem initializing LWJGL/OpenGL, the user is on Intel Graphics. Completely hit and miss too, because I have 3 laptops and a Mac Mini all with different generations of Intel HD chipsets and they all work just fine. :/

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline theagentd
« Reply #1952 - Posted 2015-03-18 05:34:10 »

No shit. Every time we release a new major build I have to go through my shaders and code to Intel-proof it. I don't know what I expected this time to be honest. I don't think I've ever managed to compile a GLSL 400+ shader at all on Intel in the first place. Intel + OpenGL = ButIPoopFromThereException.

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Roquen

JGO Kernel


Medals: 518



« Reply #1953 - Posted 2015-03-18 08:55:19 »

Speaking of intel, just ran across this: http://www.joshbarczak.com/blog/?p=667

and the nice visual break down of rendering in Deus Ex: http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
Online princec

« JGO Spiffy Duke »


Medals: 1107
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1954 - Posted 2015-03-18 09:40:56 »

I used to have a bit of code in my games that went something like this:
1  
if (vendor.indexOf("Intel")) { return false; } // f**k Intel


Cas Smiley

Offline SHC
« Reply #1955 - Posted 2015-03-19 03:00:39 »

Achieved 100 days streak count on GitHub.



 Kiss  Roll Eyes  Shocked

Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #1956 - Posted 2015-03-19 03:03:41 »

Wanted to play my game on my phone and thought it would be a fun challenge, so I've begun porting my game to android.

boo
Offline boxsmith
« Reply #1957 - Posted 2015-03-19 03:18:02 »

Finished a GLFW-based input manager to replace my old Jinput one. Spent a lot of hours fiddling with the character class, and learned to hate Bullet's triangle meshes all over again in the process. At least the code is a lot tidier now.
Offline SHC
« Reply #1958 - Posted 2015-03-19 09:47:39 »

Finally learning to draw vector graphics, this is what I drew in 30 minutes in GIMP, and started my journey to get away from blocky pixel art as much as I can.



Still has to improve, and next up learn animating them using Blender. Yes you read it right, Blender can also be used to create 2D animations.

Offline teletubo
Global Moderator

JGO Wizard


Medals: 75
Projects: 4
Exp: 8 years



« Reply #1959 - Posted 2015-03-19 11:32:17 »

Finally learning to draw vector graphics, this is what I drew in 30 minutes in GIMP, and started my journey to get away from blocky pixel art as much as I can.



Still has to improve, and next up learn animating them using Blender. Yes you read it right, Blender can also be used to create 2D animations.

Haven't you considered using Spine ?
It's not difficult to learn, and it gives you beautiful 2d animation. The only "problem" is that it is not free. However I think it's well worth being able to use it seamlessly with libgdx.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #1960 - Posted 2015-03-19 12:26:07 »

I'll definitely buy it in future, but right now, I'm not able to buy additional software. I have spent most of my savings to purchase my new PC (I spent $950 for it). So for now this is the only option for me.

Offline fluxi
« Reply #1961 - Posted 2015-03-21 13:04:30 »

Hello JGO! I've been around here since the very first JGO forums (the days of JeffK and ChrisM.. I was quite a youngster back then Wink)! But I like reading more than posting.

I didn't quite do this today, but this is what I'm working on right now.. it's a mission-based (and tile-based) Ninja game. My goals are to attempt to make it somewhat tactical via sneak attacks (hiding in bushes, water and trees), showing footsteps of enemies, poisoning weapons, blinding and crippling enemies, having different 'perks', and a field-of-view system and so on. I've no idea what'll come of it, it's still just a prototype.

It is written in Kotlin and uses libGDX and Ashley (and my own little game library built on top of libGDX).

The image looks quite rough due to a grain postprocessing shader (which naturally looks much better in effect).. and there's also a bloom and a (slight) blur shader.

Offline Icecore
« Reply #1962 - Posted 2015-03-21 15:42:37 »

it's a mission-based (and tile-based) Ninja game

Nice Smiley
But Imho - idea don’t works like this Sad (for Ninja enemies)
Need or make FOV of Unit very low – to any effect of footsteps and fog.

Or push idea forward and make Turn base FPS with ninja tricks =)
Something Like "Superhot" game.

Or make good bloody like Hotline Miami game )

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #1963 - Posted 2015-03-21 17:56:13 »

Booked moto-cross lessons for the 4th of July, can't wait.

After a decade of mountain biking I am finally going to try it "with an engine" as all my non mountain biking friends claim it to be. Little concerned as I have only ridden a 125cc bike once, and this guy is confident that I will be fine on a 450cc bike right off the bat given my experience on a downhill mountain bike. One way to find out :p.

I'll be taking my GoPro so will try and get a video, probably of me having a complete whip out.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1964 - Posted 2015-03-21 18:21:42 »

I've started actively seeking out smart people to listen to, and I've found Rich Hickey, author of one of my new favorite programming languages, to be a great source of programming wisdom and can recommend watching/listening to pretty much anything he says: http://www.infoq.com/presentations/Simple-Made-Easy   https://www.youtube.com/watch?v=f84n5oFoZBc
Offline Longarmx
« Reply #1965 - Posted 2015-03-21 18:43:35 »

Booked moto-cross lessons for the 4th of July, can't wait.

After a decade of mountain biking I am finally going to try it "with an engine" as all my non mountain biking friends claim it to be. Little concerned as I have only ridden a 125cc bike once, and this guy is confident that I will be fine on a 450cc bike right off the bat given my experience on a downhill mountain bike. One way to find out :p.

I'll be taking my GoPro so will try and get a video, probably of me having a complete whip out.

450cc's are great; 500cc's even better! Just stay in control and you will be fine. I personally prefer sand over dirt, although both are really fun!

Offline lcass
« Reply #1966 - Posted 2015-03-21 23:36:28 »

Just implemented a basic path object into my entity class that can move the entity in a direction , this will be implemented into A*. Great functionality as it allows for smooth movement.

Here is an example , please ignore the horrendous lag of the GIF , it is really a lot smoother than shown here.

Click to Play
Offline fluxi
« Reply #1967 - Posted 2015-03-22 09:30:49 »

...

What I currently have is a field-of-view cone for the enemies, and once they have seen the player once, the cone disappears and the enemies have a full field-of-view.. it seems to work a-ok.. but then again, it's not a game yet, more of a toy Smiley

I had more like chess in mind than Hotline Miami, but there will be blood!  Cool
Offline LiquidNitrogen
« Reply #1968 - Posted 2015-03-22 10:55:18 »

The Cosmic Menace crew was attacked by ruthless aliens, they were so terrified that they couldn't even fight back. Turn the sound on for maximum punching sound effects.

<a href="http://www.youtube.com/v/iuGGzqmRba4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/iuGGzqmRba4?version=3&amp;hl=en_US&amp;start=</a>
Offline lcass
« Reply #1969 - Posted 2015-03-22 11:03:00 »

...

What I currently have is a field-of-view cone for the enemies, and once they have seen the player once, the cone disappears and the enemies have a full field-of-view.. it seems to work a-ok.. but then again, it's not a game yet, more of a toy Smiley

I had more like chess in mind than Hotline Miami, but there will be blood!  Cool

REPLY 2000! You beat me by one reply damnit.
Offline SHC
« Reply #1970 - Posted 2015-03-22 15:59:21 »

Got this idea today, just before 5 minutes, so I took this picture. Introducing the new Citizen YOGA!



I just did this for fun, how is this guys?

Offline Opiop
« Reply #1971 - Posted 2015-03-23 02:55:26 »

Bought my first car, a 1999 Plymouth Breeze with around 100k miles for the low price of $2,000! Now I just have to find insurance for it. Can't wait to be raped financially by insurance companies. Being a teenage boy definitely has it's drawbacks sometimes...
Offline Slyth2727
« Reply #1972 - Posted 2015-03-23 04:36:15 »

Bought my first car, a 1999 Plymouth Breeze with around 100k miles for the low price of $2,000! Now I just have to find insurance for it. Can't wait to be raped financially by insurance companies. Being a teenage boy definitely has it's drawbacks sometimes...

Congrats Smiley I should probably get off my butt and get my license as well. I'm fully qualified at this point, I just haven't gone and done the tests.. Not looking forward to paying for all that though.
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #1973 - Posted 2015-03-24 00:54:35 »

Today I've been working on learning more about Box2D as i'm trying to force myself to learn new things and experiment so I can become a better coder. I created this Tiled map that allows me to generate Box2D bodies. Only works with rectangles at the moment though Pointing


Hey, you! Back to work
Offline SHC
« Reply #1974 - Posted 2015-03-24 02:38:30 »

Trying to make a leopard sprite, and this is the result after one hour.

Click to Play


It's still half done though, and have to complete it in another hour. I'm still thinking on how to do the head, as I never seen a leopard in a top-down view.

Edit: - after 70 more minutes. I have finally completed it.


Offline EgonOlsen
« Reply #1975 - Posted 2015-03-24 06:34:15 »

Trying to make a leopard sprite, and this is the result after one hour.
Is it supposed to be standing/walking? In that case, i think that the legs are far too visible. No offense, but the way it is now, it looks like roadkill to me. Here's a picture of a cat from above...there are no visible legs: https://c2.staticflickr.com/6/5124/5259697217_41f439a112_b.jpg

Offline SHC
« Reply #1976 - Posted 2015-03-24 06:50:26 »

The leopard should look like it is waiting to sprang on a deer. Thanks a lot, I think moving the legs to a new layer and move them under the body (not fully removing them) should make it look like it is waiting for it's prey.

Can you say how is it now?


Online princec

« JGO Spiffy Duke »


Medals: 1107
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1977 - Posted 2015-03-24 09:46:30 »

Sent my first DMCA violation report to Google. Titan Attacks has been out on Android in the Humble Bundle for just a few days and someone has already pirated it.

Cas Smiley

Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1978 - Posted 2015-03-24 14:16:19 »

It took that long until someone pirated it? That's surprising Tongue

Offline SHC
« Reply #1979 - Posted 2015-03-25 04:23:48 »

My MiniLD #58 entry is nearing completion.



The idea is to prevent the deer from running into the leopards, and thus helping it survive.

Pages: 1 ... 64 65 [66] 67 68 ... 214
  ignore  |  Print  
 
 

 
Riven (76 views)
2019-09-04 15:33:17

hadezbladez (4299 views)
2018-11-16 13:46:03

hadezbladez (1539 views)
2018-11-16 13:41:33

hadezbladez (4421 views)
2018-11-16 13:35:35

hadezbladez (859 views)
2018-11-16 13:32:03

EgonOlsen (4149 views)
2018-06-10 19:43:48

EgonOlsen (4834 views)
2018-06-10 19:43:44

EgonOlsen (2799 views)
2018-06-10 19:43:20

DesertCoockie (3704 views)
2018-05-13 18:23:11

nelsongames (3979 views)
2018-04-24 18:15:36
Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!