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  What I did today  (Read 3550119 times)
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Offline Seiya02

JGO Coder


Medals: 7
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #1860 - Posted 2015-03-05 00:21:20 »

Finally build raycasting into my own collision Detection i use for long time (I didn't think i would actually achieve this but i was streaming it so i just thought "You can't fail this, it has to work and don't look up tutorials" and well it did) Cheesy

Offline Slyth2727
« Reply #1861 - Posted 2015-03-05 03:59:27 »

I need some suggestions for a simplistic main menu.. there's going to be a start new game button, a level select button, and an exit button. It needs to be very smooth and quiet. I'm aiming for a peaceful atmosphere. I feel like I have this kind of abstract feeling going with this one light and stuff, but I would really appreciate suggestions for button style and things I could tweak.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1862 - Posted 2015-03-05 04:08:17 »

I feel like it might work (also might not) if the UI font was the same style as the 'terrain' font.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #1863 - Posted 2015-03-05 04:20:06 »

I suppose it does look a little better, if a little large? Thanks Smiley (I'll link it so I'm not spamming)

http://puu.sh/gn10B/444ae313c6.jpg
Offline Opiop
« Reply #1864 - Posted 2015-03-05 04:24:47 »

It needs something else, maybe some kind of lighting on the actual button? Or maybe use a bolder version of the font? Maybe you could try changing the background color of the button to a dark maroon-ish purple or another very dark color.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1865 - Posted 2015-03-05 04:28:57 »

Little bit more oldschool with something like Lucida Sans Typewriter, or full retro with OCR A Extended:



I don't know what feel your really going for, but these came to mind.
Offline Opiop
« Reply #1866 - Posted 2015-03-05 04:35:09 »

I think the bottom button fits more with your "theme". I like it!
Offline Slyth2727
« Reply #1867 - Posted 2015-03-05 07:11:38 »

Yeah I liked it a bunch, thanks Smiley I've got around 72 more hours. I should've started months ago, geez. Any other suggestions, like something for the button texture, would be great. Now I'm going to catch a couple housr of sleep;
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1868 - Posted 2015-03-05 20:26:27 »

not navier stokes quality but i did a fast water-surface-simulator on the cpu. even the lightning is done on cpu Smiley
lambert shading + specular, color is mapped by height to hue.















Offline theagentd
« Reply #1869 - Posted 2015-03-05 20:33:09 »

I wrote a new heat spread compute shader. This one has two main improvements. The first one is that instead of each object having up to 4 neighbors that they are connected to, I instead store a list of neighbors, so the maximum number of neighbors is basically only limited by performance and/or int address precision, whichever becomes a problem first. This will allow for more varying shapes than simple tiles, and will also allow for optimizations since a large object can be represented by a single component instead of a huge number of tiles to fill its volume. Secondly, the shader now not only takes the thermal conductivity into account, but also the thermal capacity into account (basically how much energy is needed to increase the temperature of the object by 1 degree). Here are some pretty pictures of heat spread in action!

Initial conditions. The white object is 100 degrees hot, the rest is 0.


The objects closest to the hot objects immediately start heating up as well.


The heat has dispersed enough to not be very concentrated anymore


The temperature has mostly evened out over all 256 objects in the system.


EDIT: Haha, I hit the Texture Buffer limit of addressable texels... 134 217 728... That's really low... q.q

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline LiquidNitrogen
« Reply #1870 - Posted 2015-03-05 22:24:04 »

Space Ship Hygiene Simulator 2057

Click to Play
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1871 - Posted 2015-03-05 22:26:11 »

@LiquidNitrogen
Finally someone who didn't forget rubber ducks.
Seriously though, the game is getting better and better. I can't wait to see it finished.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1872 - Posted 2015-03-05 23:32:20 »

I made a VPN because my school finally blocked all packets from OpenGW.net
Fight the power!

Offline cylab

JGO Kernel


Medals: 195



« Reply #1873 - Posted 2015-03-06 00:49:23 »

Space Ship Hygiene Simulator 2057
Smiley

What happens if two guys try to occupy the same bath tube?  Shocked

Mathias - I Know What [you] Did Last Summer!
Offline LiquidNitrogen
« Reply #1874 - Posted 2015-03-06 01:20:41 »

What happens if two guys try to occupy the same bath tube?  Shocked

Well until i fixed it just now.. the original occupant would mysteriously vanish lol.
Offline Slyth2727
« Reply #1875 - Posted 2015-03-06 03:42:45 »

Implemented an incredible amount of new things into my game including Lua error handling and storyline as well as fixed numerous bugs. All this created about a million more bugs that I will fix tomorrow. Game is due Saturday. If I do well I can go on to the next level, for which I have another few months to prepare. I also got a few sub 30 second Rubik's cube solves!

Edit: It takes skill to come up with this horrible a design (I think the double bracket inits are the cherry):
un image
Offline ratchet12340

Senior Newbie


Exp: 2 years



« Reply #1876 - Posted 2015-03-06 07:13:45 »

@Slyth2727
Any screenshots of it so far?  Grin
Offline CopyableCougar4
« Reply #1877 - Posted 2015-03-06 07:28:24 »

I made a new event handler system similar to the one in Bukkit (but with a few differences) while I struggle to regain long-term programming motivation.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #1878 - Posted 2015-03-06 08:03:19 »

@SwordsMiner
Nice work! Can you tell us how you are generating those galaxies?

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline Drenius
« Reply #1879 - Posted 2015-03-06 13:12:06 »

What happens if two guys try to occupy the same bath tube?  Shocked

Well until i fixed it just now.. the original occupant would mysteriously vanish lol.

Not sure what the implications are here, but for sure I don't want to find out...
Offline Opiop
« Reply #1880 - Posted 2015-03-06 14:31:41 »

I've been learning about all kinds of build and unit test tools because of an internship where my uncle works that I am hoping to get. I never realized how little of Cradle documentation exists! Or more the lack of complete tutorials and getting started guides. Also have to learn about JMeter and another unit test tool that I forgot the name of. And I'm still building my personal about me site (I am definitely not a designer)!

Learning is fun, I just wish I had time to mess around in code.
Offline wessles
« Reply #1881 - Posted 2015-03-07 04:19:04 »

I had a very nice day.

I apologize in advance for my terrible storytelling Tongue

First, to give the story relevance, here's a video of my current project:

<a href="http://www.youtube.com/v/JxwlThjYNjE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JxwlThjYNjE?version=3&amp;hl=en_US&amp;start=</a>

Disclaimer: All art is work in progress. That music is probably experimental, and the aesthetic is subject to change. Please wait for the full release to pass judgement.

Until recently, I hadn't really shown my friends the extent of my attempts at game development or even at computer work in general. If they did know about it, all they had to go on was my word alone. However, since I started working on something the average Joe can play, I've been showing little bits of the game to my friends. I record a little bit of the game, put it on my phone, and show it off. I also just figured out my school treats all electronic devices in nearly the same way. This means that I can use my laptop in study halls, lunch, and other free times. At first I just watched Netflix at lunch with some friends on the big screen. Then I realized just a few days ago that I could show off my game in person and even let friends play it. That would give me some valuable insight on the current state of the game. After making a stable build and uploading it to my laptop, I put my plan into action.

I came to school with this in my backpack:



Lunch finally arrived. Me and my circle of loosely mutual friends sit at the side of a frequently traveled hall during lunch. I positioned my laptop so it was facing my friends and the general traffic. I booted up the computer, plugged in the gamepad, and launched the game. Some friends recognized this game from the videos I had shown them. A few passers-by started to accumulate. People started taking turns, loving the game. By the end of lunch, about 10 people had tried it out (though only one person beat a level). The point, though, was that I got to see what my peers liked about it and what needed improvement. The whole experience made me rethink the mechanics, level design, and difficulty curve of the game.

I have to say, I completely underestimated how awesome it feels to see someone smile at something you've made. I also vastly underestimated the amount of work I have left to do Tongue.

I would rate my day a solid 10/10; would recommend.

-wes

tl;dr I showed my game to a bunch of people at lunch for play-testing purposes.
Offline Slyth2727
« Reply #1882 - Posted 2015-03-07 05:00:34 »

...

I see you've been frequenting reddit more lately. And congrats, that must feel good!
Offline syszee
« Reply #1883 - Posted 2015-03-07 05:05:20 »

I wrote a tile map system in LibGDX but failed horribly at implementing collision for it. I just don't understand. ;(

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1884 - Posted 2015-03-07 12:17:17 »

I wrote a simple simulator for dew heater circuits to optimize my designs for dew heaters for my camera lenses.

Offline SHC
« Reply #1885 - Posted 2015-03-07 13:47:24 »

Changed my resolution to 1920x1080 on my monitor whose native resolution is 1600x900



It's not supported, but looks good though..

Offline theagentd
« Reply #1886 - Posted 2015-03-07 15:25:34 »

Changed my resolution to 1920x1080 on my monitor whose native resolution is 1600x900
You can enable DSR or the AMD equivalent, you know.

Myomyomyo.
Offline SHC
« Reply #1887 - Posted 2015-03-07 15:42:05 »

You can enable DSR or the AMD equivalent, you know.

Thanks a lot!! Now it looks a lot smoother, also the text. Dunno that a feature called as DSR existed. A small problem is, my resolution is now 1960x1102 and not 1920x1080 (a bit more). Is that okay? Or should there be some other settings that I'm missing out? Just asking because the text is now a lot smaller, so it might take me a day or two to get used to this.

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1888 - Posted 2015-03-07 16:42:44 »

I was bored, and didn't have any real art for my game, so I started making some. And I made this cute little guy!



What do you guys think so far? (Yes, I am working on walking animation and other sides, don't worry Smiley)

How am I? Tough question, since emotions are confusing as heck Tongue
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #1889 - Posted 2015-03-08 11:15:08 »

Ok, this day was awesome. Got my new computer, installed Windows 7 on it, then had to install all the drivers.
Now, because my older computer (iMac 5,1) didn't support anything > OpenGL 2.1 , i had no way of learning the new OpenGL stuff (i could learn the old ways of the fixed pipeline, but its like learning C before C++ - which has completely different habits). Now i can. And i'm very happy Smiley
EDIT: I think i will convert my rpg game to 3D ....
Also, downloaded Lara Croft : tgol (thanks @NegativeZero !) , and it works like a charm Smiley (low settings unfortunately)
Here's a screen shot:


And the result of ThinMatrix's 12th OpenGL tutorial:
Click to Play

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
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