DarkCart
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Reply #150 - Posted
2014-07-07 13:41:33 » |
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A bit like the way it's done in lwjgl eh: 1 2 3 4
| public static void main(String[] args) throws Exception { Display.create(); } |
Cas  Yeah, that's what I was aiming for. Simple, easy, frame creation.
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The darkest of carts.
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mojo
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Reply #151 - Posted
2014-07-07 14:15:11 » |
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Spacebeans
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Reply #152 - Posted
2014-07-07 16:48:36 » |
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Great job! That game is turning out to look really cool. Any ideas on what the mechanics will be?
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Games published by our own members! Check 'em out!
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AppleSauce
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Reply #153 - Posted
2014-07-07 19:24:57 » |
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Messing around with Box2D. It's going well. EDIT: Is it me, or is there a white path behind the bouncing boxes?
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matheus23
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Reply #154 - Posted
2014-07-07 20:28:21 » |
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Dedicated this and the last day to learning for a (relative to my level and age) hard maths exam tomorrow.
A week and a half and I'm finally free from any school-related work until in about 3 months.
Got max. possible grade for that exam (15 credits) 
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Rayvolution
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Reply #155 - Posted
2014-07-07 20:52:08 » |
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I had my first day of Intro to Computing 101 in college (required credit), and I learned the difference between Hardware and Software.. and they even explained what an Input Devices are! Next up.. we learn about the internal components inside our desktops! wooo!! 
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Longor1996
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Reply #156 - Posted
2014-07-07 22:23:54 » |
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I am now rendering finite hyperplanes, if that makes sense. Image: 
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Slyth2727
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Reply #158 - Posted
2014-07-08 00:56:20 » |
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I had my first day of Intro to Computing 101 in college (required credit), and I learned the difference between Hardware and Software.. and they even explained what an Input Devices are! Next up.. we learn about the internal components inside our desktops! wooo!!  So this is what I have to look forward to in college? Oh boy. On topic, I messed around with logic gates and stuff. I was bored so I basically made a 16 bit adder, wrapped up in an integrated circuit (part of the program I use).  On the top is an encoder and decoder as well as the broken down 4 bit adder. Bottom left is the full 16 bit adder and mid right is an 8 bit adder. I wrapped two 4 bit adders, that made an 8 bit, then wrapped 2 of those making a 16 bit. Who knows, maybe when I'm even more bored I'll try and label all of a 64 bit adder/subtracter to make a 64 bit ALU. This started after me following a tutorial to make a computer in the game Minecraft. I added in some functions of my own too, like multiplication and division:  The subtraction units are on top of the ALU, and the rest of the mathematical operations are beneath. 4 bit computer, 2 bits of RAM.
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AppleSauce
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Reply #159 - Posted
2014-07-08 03:05:58 » |
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Results of photoshop and no motivation to do anything actually productive.   Are you working on mini maps again?
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Games published by our own members! Check 'em out!
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Longarmx
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Reply #160 - Posted
2014-07-08 03:41:03 » |
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Got some water implemented into my 3d world.  The water is animated in a sinusoidal wave. You can change the resolution of the water, as well as the wave height. Maybe I'll post an update soon  I first want to experiment with animated noise on the waves to give it a bit more depth. Edit: This picture sucks at showing off the water. I might just make a video to provide it justice. 
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JVallius
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Reply #161 - Posted
2014-07-08 05:45:01 » |
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Ran 5 kilometers. Never ran so long in my life. 
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kevglass
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Reply #162 - Posted
2014-07-09 08:33:18 » |
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More pixel art for me:  Cheers, Kev
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CptSpike
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Reply #163 - Posted
2014-07-09 12:32:50 » |
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More pixel art for me:  Cheers, Kev They're adorable
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trollwarrior1
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Reply #164 - Posted
2014-07-09 12:35:24 » |
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My favourite ones are demon mage and farmer 
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matheus23
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Reply #165 - Posted
2014-07-09 13:45:50 » |
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On topic, I messed around with logic gates and stuff. I was bored so I basically made a 16 bit adder, wrapped up in an integrated circuit (part of the program I use).
Oh boy, I love that stuff!  I started pretty much the same way. Maybe a year ago I was interested in how to build an ALU with RedPower and looked up how to build an ALU in Minecraft. I converted that to RedPower and built an ALU like that. But the same way I came across the program "Logisim". It's pretty awesome and very similar to the program you use (I think it's one of the programs that I tried out, but I didn't like it as much as Logisim), and started to build CPU's. I've now built an 8-bit CPU for the start, then moved on to 16-bit but didn't finish (I didn't like it since it was only a bitwise enhancement of the first CPU. The CPU was in no way _better_) and finally built a 32-bit CPU that (for the first time) was based on the von-Neumann-Architecture. Luckily, the von-Neumann-Architecture is exactly what we have to learn in school right now, so that's good for me  Here is the top-level "integrated circuit" of my CPU:  And here is the Control-Circuit for the individual instructions (except for ALU instructions like Addition, subtraction, etc. Those are handled elsewhere (in the ALU)): 
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tom_mai78101
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Reply #166 - Posted
2014-07-09 16:42:43 » |
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I am currently in the process of applying for insurances. I feel like wanting to take a break completely after going through mundane applications and traveling. On a good note, I have placed a project up in the Showcase section. I call it the "Marble Run". The game itself is completely finished, and it's not 100% polished. To be honest, I loved the concept, but I hate developing it. It contains many nightmares and bad memories of someone else I don't even want to go over. I'm moving on from it, never to return to it to finish polishing it. It's more like my ex, but it's even more darker than that. So, yeah.  EDIT: I just realized I posted in the wrong subforum. 
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death_angel
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Reply #167 - Posted
2014-07-09 16:57:32 » |
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I have applied some bug fixes and new features to the new version of the Square World 0.3.5 . 
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I am just a guy
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Longor1996
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Reply #168 - Posted
2014-07-09 18:06:14 » |
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I further expanded my Jasic-fork today (and yesterday). Jasic is a small library (without any dependencies) that allows you to interpret a slightly modified/expanded version of the BASIC in Java. It's basically a scripting-language, that looks and acts like BASIC, but is not exactly BASIC. So you can do this: 1 2 3 4
| PRINT "Hello, World!" PRINT 2*8 PRINT sqrt(4 * 3) PRINT "The time is: " + time() |
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Slyth2727
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Reply #169 - Posted
2014-07-09 22:38:25 » |
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...
Cool! I've started on an 8 bit CPU, as well as a compressed 8 bit multiplier (the compressed bit is kinda Minecraft specific I guess, because in real life electronics that doesn't translate over similarly). And I'll look into Logisim, thanks for mentioning it. I may or may not continue with the CPU with Logisim. Building it in-game is pretty cool, and a nice achievement. I may just send you some PMs in the future if I have some questions 
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kevglass
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Reply #170 - Posted
2014-07-10 10:27:11 » |
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Found time to update a few more sprites on to the sheet:  Cheers, Kev
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mojo
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Reply #171 - Posted
2014-07-10 15:03:23 » |
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Great job! That game is turning out to look really cool. Any ideas on what the mechanics will be?
In a perfect world something like this:  In this world probably an unfinished abandoned pet project  Back to topic. Turn based combat system is roughly implemented. 
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princec
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Reply #172 - Posted
2014-07-10 15:07:15 » |
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That's a lovely perspective, and quite difficult to do as well, so it's quite rare in 2D-tech games. Cas 
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mojo
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Reply #173 - Posted
2014-07-10 15:19:31 » |
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That's a lovely perspective, and quite difficult to do as well, so it's quite rare in 2D-tech games. Cas  Some of the old "iso" 2D games had crazy perspectives, which I'm unable to reproduce. This is all 3D with shader post processing, so I can always find a nice angle for a screen-shot  .
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princec
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Reply #174 - Posted
2014-07-10 15:49:51 » |
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Aha, there was me thinking it was all hand drawn! Cas 
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kevglass
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Reply #175 - Posted
2014-07-10 16:52:47 » |
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Yet more pixel art, on to the second sheet now!   Forgot how much fun it is! Cheers, Kev
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Screem
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Reply #176 - Posted
2014-07-10 20:12:55 » |
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Creating a falling meteor space-type game and this is what I have so far: Random polygon generation, lots of trig, and keeping my code clean for once took up most of the time spent making this project. However, I'll have to replace the polygons with proper textures and the turrets will end up being spaceships so all that math was for nothing. Oh well, at least I learned something. 
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Longor1996
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Reply #177 - Posted
2014-07-10 22:19:11 » |
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I worked on some terrain today! Features: - Its infinite. - Its fractal-noise generated. - Its multithreaded. - View Distance is 2 kilometers. (At least for me) Image (Sorry for the bad quality):  Note: There are two thread-pools running, each with 2 threads. One pool is for rendering, the other is for everything else. ToDo: - Grass - Trees - Terrain Deformation - Roads - Buildings - World Saving/Loading Have a nice day! - Longor1996
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Slyth2727
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Reply #178 - Posted
2014-07-11 05:37:35 » |
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I added a display to my computer. It now goes through a ridiculous binary-decimal-hexidecimal conversion to be able to put 4 bit binary numbers onto on 7 segment display. I chose to just convert it into hexadecimal instead of staying at decimal because I was too lazy to build another display. I'll do that tomorrow. And yes, it's displaying a B. 
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Herjan
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Reply #179 - Posted
2014-07-11 20:36:46 » |
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Enjoying the rain :3 : And spended the night learning all about animated gifs including the webbrowser limits regarding to animated gifs, and ofcourse internet explorer has the biggest limit (except opera, but that's not even worth mentioning) and learned that imgur gives this error: Animated GIF is larger than 2MB. Make the image smaller and then try uploading again. But tries to upload it three times over nonetheless (I think he expects the size to decrease gradually for some reason).
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