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  What I did today  (Read 3667818 times)
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Offline Elsealabs
« Reply #1380 - Posted 2015-01-09 03:28:20 »

Today i bought a new keyboard

Not... mechanical?

Where is Jev!?

Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1381 - Posted 2015-01-09 16:45:28 »

Not... mechanical?

Some people prefer membrane, I'm used to bottoming out keys, and that makes even the brown switches very noisy.

Offline Jeasonfire

Senior Newbie


Exp: 3 years



« Reply #1382 - Posted 2015-01-09 18:37:17 »

Learned how to use Gradle and restarted properly working on projects again. (Christmas break kind of took me out of the working mindset.)

Find me on:
itch.io | Twitter | Youtube | GitHub
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Elsealabs
« Reply #1383 - Posted 2015-01-09 19:05:05 »

Some people prefer membrane, I'm used to bottoming out keys, and that makes even the brown switches very noisy.

I wish there was a switch I could use in public, but I use MX Blues... So using those in public probably wouldn't go over well...

Offline Elsealabs
« Reply #1384 - Posted 2015-01-09 20:02:52 »

I've been working on some more art for my game since I am being slowed down on the actual programming since I do not understand Box2D, or how to make my character move.

The room pixel art is about 1/3 scaled down images (the wood, for example), with massive changes to them (adding new pixels, straightening lines, altering colors, etc), and the other 2/3 is just straight drawn.

I am drawing on a file that is around 32-100 pixels wide/high, and zooming in a few hundred percent in Photoshop, which is where I like the way it looks (pixelated). I'm not sure how I'm going to implement this in the game, since the actual file is 32x32 pixels, but I'll figure it out. I'll probably just scale it up, but then I don't know how to keep the pixels sizes/art sizes consistent throughout the game.

Here's some of the art. A room with a wall on the top (top down), and a lamp and rug. I'm going for a haunted mansion type feel.




Offline Slyth2727
« Reply #1385 - Posted 2015-01-09 21:16:33 »

Still reverse engineering the Battlefield 4 engine. Got a basic SDK going for my DLL injection. Yeah, C++...
Offline Opiop
« Reply #1386 - Posted 2015-01-09 21:27:49 »

Still reverse engineering the Battlefield 4 engine. Got a basic SDK going for my DLL injection. Yeah, C++...
This sounds incredibly interesting... And hard. Good luck to you!
Offline KaiHH

JGO Kernel


Medals: 796



« Reply #1387 - Posted 2015-01-09 21:34:03 »

Quote
Still reverse engineering the Battlefield 4 engine.
You do what?

Even though given that you might be able to do that, which is quite remarkable, you do know that you are very likely legally forbidden to do that by US law?

See section (f) Reverse Engineering.—

Also the European Computer Programs Directive has something to say about decompilation, which may or may not refer to what you are doing exactly, and whether Battlefield 4 is actually protected by US law instead of European law (which I guess it is):

See Article 6 - Decompilation

Sorry, I didn't want to be a grinch here, just wanted to let you know, before you decide to spread the news more. Wink
Offline Opiop
« Reply #1388 - Posted 2015-01-09 21:37:13 »

Quote
Still reverse engineering the Battlefield 4 engine.
You do what?

Even though given that you might be able to do that, which is quite remarkable, you do know that you are very likely legally forbidden to do that by US law?

See section (f) Reverse Engineering.—

Also the European Computer Programs Directive has something to say about decompilation, which may or may not refer to what you are doing exactly, and whether Battlefield 4 is actually protected by US law instead of European law (which I guess it is):

See Article 6 - Decompilation

Sorry, I didn't want to be a grinch here, just wanted to let you know, before you decide to spread the news more. Wink
As long as he doesn't ever upload or try to use the reversed engineered engine then I'm sure he'll be alright because there is no proof he has done it.
Offline KaiHH

JGO Kernel


Medals: 796



« Reply #1389 - Posted 2015-01-09 21:41:00 »

Yeah, I too think it's mainly for learning something from it and of course not sharing or marketing it, only by which he would violate that "circumventing copyright protection" thingy. Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #1390 - Posted 2015-01-09 21:42:00 »

It's a learning experience more than anything. And honestly do you think that Dice would really care unless I released my SDK for other people to copy pasta and use in their so called hacks? Thanks for the concern, but I'm fairly sure I'm safe  Smiley

There're whole forums dedicated to this kind of stuff, they're where I learned from. So I'm not too worried.

Thanks opiop, it's definitely very interesting. It's hard in the sense that it takes a very long time to build up the knowledge and a lot of patience to reverse engineer  it. Take the patience needed and frustration exerted by programming a game/engine and multiply by 10. I'm sure any of you guys could do it if you took the time Smiley
Offline Opiop
« Reply #1391 - Posted 2015-01-09 21:44:24 »

I'm actually interested in this, can you post a link to wherever you started learning about reverse engineering? Smiley
Offline gouessej
« Reply #1392 - Posted 2015-01-09 21:54:46 »

you do know that you are very likely legally forbidden to do that by US law?
Just as a reminder, reverse engineering in computer science is legal in numerous European countries including France (article 122-6-1 of the Intellectual Property code). Thank you for the link. I'm not 100% sure but I think that opiop65 is right.

Julien Gouesse | Personal blog | Website | Jogamp
Offline KaiHH

JGO Kernel


Medals: 796



« Reply #1393 - Posted 2015-01-09 22:04:09 »

Yeah, thanks for your link, too.

They seem to be saying just the same as the US document, and I think every other document would.
That being always in regards to the "interoperability with independently created software."

And of course under IV. (second 3°) it also says that you may not reverse-engineer if you intend to use that "for the development, production or marketing of software substantially similar in its expression, or for any other act which infringes copyright."

But that is of course obvious and of course no one would do that. Smiley
Offline kingroka123
« Reply #1394 - Posted 2015-01-10 01:53:23 »

Added a little interest into the trees and drawing parents to show resemblance. (left permanent  parent-> mutates every so often; middle-> random parent 2; right -> child)
Gfycat Link to gif
Click to Play
Offline SHC
« Reply #1395 - Posted 2015-01-10 13:58:05 »

Drew these in today's free hour. Not the greatest, but I think they are okay..


Offline death_angel
« Reply #1396 - Posted 2015-01-10 15:20:44 »

My game has a new ninja now!

I am just a guy
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 167
Projects: 5
Exp: 6 years



« Reply #1397 - Posted 2015-01-10 17:19:36 »

My game has a new ninja now!
Isn't that the ninja from Mini Ninjas?
Offline death_angel
« Reply #1398 - Posted 2015-01-10 17:38:35 »

Yes it is inspired on mini ninjas but you can see its diferent Cheesy

I am just a guy
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1399 - Posted 2015-01-10 20:13:50 »

I don't see any difference.

Offline pitbuller
« Reply #1400 - Posted 2015-01-10 20:39:18 »

Yes it is inspired on mini ninjas but you can see its diferent Cheesy
Adding one yellow button to chest does not make it your own art. Shame.
Offline death_angel
« Reply #1401 - Posted 2015-01-10 21:14:22 »

Yes it is inspired on mini ninjas but you can see its diferent Cheesy
Adding one yellow button to chest does not make it your own art. Shame.
The yellow chest its from blender
The texture is the some on the front and different on the back and the model its mine!
Anyway the image its a concept and not a texture of any game
EDIT: Anyway i will change the texture right now

I am just a guy
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1402 - Posted 2015-01-10 21:45:38 »

Doesn't matter if you remade it from scratch. To anyone else, including lawyers, it looks identical.

Offline death_angel
« Reply #1403 - Posted 2015-01-10 22:01:55 »

Doesn't matter if you remade it from scratch. To anyone else, including lawyers, it looks identical.
I will create another texture

I am just a guy
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #1404 - Posted 2015-01-11 09:24:08 »

Went for a ride in the back garden:



It was frikkin' freezing lol.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #1405 - Posted 2015-01-11 10:27:45 »

Went for a ride in the back garden:
[...]
It was frikkin' freezing lol.

Holy moly. I would have liked to go with you on that tour!

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #1406 - Posted 2015-01-11 10:38:49 »

Went for a ride in the back garden:
[...]
It was frikkin' freezing lol.

Holy moly. I would have liked to go with you on that tour!

It was good, however I left the house with shorts on and my waterproof trousers in the bag, although it did not rain/snow on the way up...I could not feel my legs by the time I got there lol. Then it started to snow, heavily. Luckily I had goggles and full face helmet to keep me warm.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline MatthewNicholls
« Reply #1407 - Posted 2015-01-11 13:01:04 »

Added generation of flat normals and smoothing normals for my mesh loading class. Working on generating tangents next

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline lcass
« Reply #1408 - Posted 2015-01-11 15:07:42 »

I didnt notice a trivial mistake in my code , 3 hours later I was ready to throw it against a wall then suddenly a null pointer pops up whats that im calling a specific function not the object I want to  Angry
Offline EgonOlsen
« Reply #1409 - Posted 2015-01-11 21:08:07 »

Populated the last remaining town and the monastery with NPCs. The game now contains 38 NPCs (might go up to 40+ when it's done) but a lot of them serve no purpose ATM.
Now i either have to start to build more dungeons or design some side quests...hmm....


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