Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Ultratron: How Enemies Spawn works?  (Read 402 times)
0 Members and 1 Guest are viewing this topic.
Offline ekagauranga

Junior Newbie

« Posted 2014-06-20 21:31:07 »

Hi, I think this is a specific question to @princec, but I would like to know how the Enemy Spawning works in Ultratron?

More when groups are spawned in something that looks like a grid, how is that achieved code wise?

Offline princec

« JGO Spiffy Duke »

Medals: 792
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #1 - Posted 2014-06-20 21:45:33 »

I would like to say it's super simple and so on except... er.. it wasn't in the end. There is indeed a grid, or at least, we spawn at 16 logical pixel units. There's a random formation chosen, which will be either a circle shape, wedge shape, line shape, or rectangle shape, and possibly either hollow or solid. Then it's possibly randomly mirrrored. Then we plot the gidrahs according to this low-res bitmap and remove any gidrahs that are "too close" to the players.

Cas Smiley

Offline ekagauranga

Junior Newbie

« Reply #2 - Posted 2014-06-21 22:42:17 »

Cas, thanks! That got me thinking, and then I thought what about drawing the spawning forms with say tile editor? Will try to do something like that.

Another question if you don't mind. How did you achieve the glow effect? Sprite wise or shaders? If sprite wise care to explain how or show an example? Thanks again!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

roseslayer (394 views)
2016-08-06 11:43:29

roseslayer (362 views)
2016-08-06 09:43:11

xTheGamerCodes (436 views)
2016-08-04 15:40:59

xTheGamerCodes (429 views)
2016-08-04 15:40:24

orrenravid (780 views)
2016-07-16 03:57:23

theagentd (855 views)
2016-07-11 14:28:54

Hydroque (953 views)
2016-07-06 05:56:57

Hydroque (981 views)
2016-07-03 08:52:54

GrandCastle (793 views)
2016-07-01 09:13:47

GrandCastle (634 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!