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  RebelChick - Even Chicks Got a Reason to Kill - Android & IOS  (Read 11970 times)
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Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Posted 2014-06-19 08:07:47 »








Android Download Link : https://play.google.com/store/apps/details?id=com.imagnity.rebelchick
IOS Download Link: http://itunes.apple.com/app/id870148423
Trailer: http://www.youtube.com/watch?v=RMdpFrDdoYs

Awesomeness : Made with libGDX. IOS Port uses RoboVM.

FEATURES
- One finger control. Touch and hold to ascend and release to descend
- Cutest chicks with the craziest weapon
- Auto fire excitement
- Weapon upgrade
- Environment - Spring, Autumn, and Winter
- Play with a friend in 2-player battle
- Power-ups to boost and go further
- Cool missions and shiny medals
- Online leaderboard and achievements

Once you start, there's no escape!

Please check it out. I promise you will not hate it. Thank you!

Offline Drenius
« Reply #1 - Posted 2014-06-20 18:51:12 »

Hmm... funny (<-bad word this case Smiley)   trailer...
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #2 - Posted 2014-06-20 18:53:55 »

Hmm... funny (<-bad word this case Smiley)   trailer...

Thank you! Just play once. I promise you'll like it. Smiley I saw people enjoying it but it's hard to get people try at least once. Whenever I think of a concept, I do now know why aliens always come to the picture. Seriously I do now know.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tberthel
« Reply #3 - Posted 2014-06-20 20:47:57 »

cute

Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #4 - Posted 2014-06-21 11:50:36 »

cute

Thanks!  Smiley

Offline DevNatres
« Reply #5 - Posted 2014-06-21 15:59:31 »

It does look good!

Forever newbie.
Twitter: @DevNatres
Acero Secreto (Spanish): http://acerosecreto.blogspot.com.es
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #6 - Posted 2014-06-21 18:18:02 »

It does look good!

Thank you!  Smiley These days it's hard to reach people to play just once..

Offline Gibbo3771
« Reply #7 - Posted 2014-06-21 18:33:38 »

Flappy bird clone with an actual story, I like it.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Drenius
« Reply #8 - Posted 2014-06-21 18:34:27 »

Gibbo, you were faster (that it is improved Flappy Birds).
You might want to add sound to the intro sequence, music at all.
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #9 - Posted 2014-06-22 02:42:48 »

Flappy bird clone with an actual story, I like it.

Thanks..  Smiley Damn Flappy bird.. Go figure..  Pointing Started this game early 2012 inspired by copter flash game and monster dash.. Shouldn't have taken too many breaks..  Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #10 - Posted 2014-06-22 02:45:18 »

Gibbo, you were faster (that it is improved Flappy Birds).
You might want to add sound to the intro sequence, music at all.

It's influenced by copter, monster dash, line bird, jetpack joyride.. Now it seems like inspired by flappy bird..  Emo

Intro music, that I should have..removed it because in cheap android devices, loading time is long..was a wrong call..in next update.. Thank you..

Offline richierich
« Reply #11 - Posted 2014-06-25 19:26:04 »

Haven't played much flappy bird so this is fairly fresh for me - I enjoyed it!

Some thoughts:

Worked fine on my ipad.

I really like the background art style. Also the bird crash animation Smiley

Disembodied stripy barriers coming from the sky is a bit weird - would tree branches or alien tentacles make more sense? Also it's odd for the bird to die from flying just into air at the top of the screen - couldn't he just fall back down into view again?

The difficulty seems OK ..... except for ...... restarting from the beginning after each death! I'm done with the game now after 10 mins mainly because I don't want to do the first level again and again. I'd be happy to play a lot more if it wasn't for that. A 3-lives system would be maybe a bit old school but nothing wrong with that, or it could have checkpoints. Having said that I have slow reflexes so you may have it pitched just right Smiley

Is there some way to shoot corn cobs diagonally like in the screenshots? I could only shoot horizontally.

Gameplay-wise, well I'm guessing there might be laser beams and stuff later, or homing missiles which would explain the screenshots! But at the moment it's not drawing me back...

I can see the attraction, the "purity", of keeping strictly to one-tap control, but it feels really limiting to me. Could you hook something onto double taps or swipes? It would still be playable with one hand on the phone then and there would be more range of expression for the player. Again maybe this comes in later and I never got to see it?

Cheers,
Rich.


Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #12 - Posted 2014-06-26 07:48:15 »

richierich - Thank you a bunch for playing and commenting in detail.

Yes, I am working on the top and bottom death as almost all my friends had the same reaction.
Diagonal shooting is in progress which coming to next release.
For the story scene, I am not going to change it yet.
One tap control - I will not change that unless I have a fascinating idea.

Really thank you for the nice feedback. Appreciate it.

Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #13 - Posted 2014-09-04 19:11:23 »

hey folks! RebelChick has been updated.

What's new-

+ Getting tired of slow start? Use a head start.
+ Not shooting enough? Upgrade your weapon. Bring hell to aliens.
+ Play with The Knight and experience his master weapon.
+ No more death on roof and ground

Offline Gibbo3771
« Reply #14 - Posted 2014-09-30 18:15:58 »

Deserves more downloads.

Perhaps you should try some marketing?

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #15 - Posted 2014-10-08 14:52:27 »

Did facebook marketing and also in two gaming sites. Did press release, social..etc. Spent around USD 500.00 but the game didn't make even $10. No joke. So I kind of gave up on that.

Offline Gibbo3771
« Reply #16 - Posted 2014-10-08 15:44:47 »

Did facebook marketing and also in two gaming sites. Did press release, social..etc. Spent around USD 500.00 but the game didn't make even $10. No joke. So I kind of gave up on that.

Ouch, sorry to hear that mate. That really sucks balls.

I guess the average user can't judge for themselves and only follow the "trend".

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline imagnity

Junior Duke


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #17 - Posted 2014-10-08 18:02:31 »

That's ok. Smiley

Offline Gibbo3771
« Reply #18 - Posted 2014-10-09 08:06:07 »

Have you considered implementing Facebook login?

Then market the game some more? The average Facebook user has 100- 150 friends, allowing your app to share scores and invite friends for in game currency might kick it off the ground.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
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