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  How to stay focused..  (Read 1046 times)
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Offline syszee

Junior Member


Medals: 1



« Posted 2014-06-17 19:48:38 »

Hi there,

So, for the past 3 days I have been developing my action platformer, DOT. To be honest, I feel as if I should be a lot further in progress than I am. So, my question is - how do you stay focused? I know there are many things I need to do, but I feel like I keep putting them off.

Thanks, for anticipated feedback!
- A
Online Drenius
« Reply #1 - Posted 2014-06-17 19:51:39 »

Cannot find any at the moment, but there have been lots of these threads before.
Offline Bearded Cow

Senior Member


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #2 - Posted 2014-06-17 19:54:48 »

LISTS!!

For me, if it is written down I'm more likely to try and do it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline JVallius
« Reply #3 - Posted 2014-06-17 19:55:45 »

You didn't ask for this but I'll post this anyway:

http://makegames.tumblr.com/post/1136623767/finishing-a-game

Online Drenius
« Reply #4 - Posted 2014-06-17 19:56:16 »

Found one!

EDIT: Another one!
Offline PandaMoniumHUN

JGO Coder


Medals: 31
Exp: 3 years


White-bearded OGL wizard


« Reply #5 - Posted 2014-06-17 20:29:36 »

I have no idea right now where, but I've read an article about TO-DO lists can be counter intuitive as they encourage procrastination.
I tend to disagree with that idea when it comes to games though, you must keep at least a small list of your to-do-s, simply because you can't get everything done at once.
However, the interesting part of the article discussed that instead of writing to-do-s you should ask yourself what are the 3 most important things that you should do that day? You should be able to answer this question every single day. It's so trivial yet brilliant.

Also making progress and making visual progress is different. You can do tremendous amount of work done without the player ever noticing it like implementing new features, optimizing old ones, rewriting parts of your entity engine to be modular, etc.

Don't worry about making progress fast, progress in your own tempo that you're comfortable with. The most important thing is to be consistent and work on your game ever so often.
We all get "brilliant new ideas" while making our games (most of which turns out to be pretty bad when actually trying to bring it to reality), but don't let yourself get tempted too much to switch from your current project.
You may have to work hard, but there's nothing as satisfying than looking back on your work after it's done and saying proudly "Yes, I made that.". Pointing

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Offline Endos
« Reply #6 - Posted 2014-06-17 20:40:41 »

I use the pomodoro technique with this app: http://www.focusboosterapp.com

Bored Birds - End with your boredom for Android
Retroships - Space Shooter for Android
Ultimate - 2D Side-Scrolling Platformer project
Offline Gibbo3771
« Reply #7 - Posted 2014-06-18 05:41:51 »

Cocaine, it's a hella drug.

On a serious note, write down some realistic targets and deadlines. I cannot express hire much this helps.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline imagnity

Junior Member


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #8 - Posted 2014-06-18 10:49:03 »

Stand before a mirror. Look at yourself. Ask - "What have I done to be proud this month?"


Online princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2014-06-18 11:25:41 »

Stay off of forums.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline imagnity

Junior Member


Medals: 2
Projects: 1
Exp: 11 years


Coding = Life;


« Reply #10 - Posted 2014-06-18 11:34:22 »

Stay off of forums.

Cas Smiley

hey! Forum helps..specially seeing all of your achievements..and it's quite addictive!   Smiley

Offline Grunnt

JGO Wizard


Medals: 68
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #11 - Posted 2014-06-18 11:36:01 »

... or get a kid. You'll be so happy for 10 minutes here and there that you will actually do some work then. At least, thats how it works for me Wink

Offline bogieman987
« Reply #12 - Posted 2014-06-18 11:38:24 »

Me personally, listening to music helps me keep focused, that and keeping in mind the end goal.

In my case that's to make a fully featured strategy game that looks good, runs good and pretty much completely coded in Java,
despite all the nay-sayers saying how slow Java is and it's not suitable for games.

Offline syszee

Junior Member


Medals: 1



« Reply #13 - Posted 2014-06-18 17:23:46 »

Well thank you for the tips everyone! One post included a link which quoted this:
"My code’s a mess. And I’ve learned so much already. If I started over I could do it a lot better and faster, and then the rest of the game will go a lot faster, too!"

& Oh my gosh, that is spot on. It's crazy how accurate it is.
I usually listen to music, listen to a book, tv show, movie, something while programming. 1.) It helps to entertain me, 2.) It builds my multitasking capabilities, 3.) Why not?

Here is what I'm going to do though, build a list! & Possible deadlines for things..

Thanks again!
Offline SHC
« Reply #14 - Posted 2014-06-18 17:30:42 »

Lists are a great way to stay focused. Also, write blog posts every day about your development, you feel to do more to say the next day.

Offline DevNatres

Junior Member


Medals: 2
Projects: 1



« Reply #15 - Posted 2014-06-22 17:32:34 »

1. Live a healthy life. Don't underestimate it.

2. Write a list of things that motivate you when you stay focused, so you can read it when you need motivation.

3. Try to be "professional": use good tools and techniques (including accessible features and deadlines!)

All of those work for me, although I'm not professional Wink


Forever newbie.
Twitter: @DevNatres
Acero Secreto (Spanish): http://acerosecreto.blogspot.com.es
Offline AppleSauce
« Reply #16 - Posted 2014-06-22 18:04:55 »

When I was unfocused, I started a second project that interests me. Since I'm working on that, it motivates me to continue the original project.
Offline Gibbo3771
« Reply #17 - Posted 2014-06-22 18:24:22 »

When I was unfocused, I started a second project that interests me. Since I'm working on that, it motivates me to continue the original project.

Vicious cycle, would not suggest this.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline AppleSauce
« Reply #18 - Posted 2014-06-22 18:52:22 »

When I was unfocused, I started a second project that interests me. Since I'm working on that, it motivates me to continue the original project.

Vicious cycle, would not suggest this.

I see what you mean, but I did only have one project. I planned on starting a new one anyway.
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #19 - Posted 2014-06-22 19:19:45 »

Don't forget about this one...

How to stay focused... how to stop procrastinating... it is all the same thing really.

Discipline.

If you set a routine for yourself and try hard to keep that routine, your body will follow through on that routine (even if that routine is unhealthy). However, the problem is that programming isn't an activity that keeps your body active. You'd literally destroy your health if you program and develop 24/7. So, you want a routine, but you also have to make sure you leave time in your day for other things.

I suggest just finding a few hours in the day strictly devoted to programming and developing. Now, there are going to be those times you don't feel like it. In those cases, you just stop and do something else. As long as you don't make escaping from developing a routine, all should be well...

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