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Offline StumpyStrust
« Posted 2014-06-14 06:32:04 »

I posted my first finished game on Kongregate and was surprised with how people reacted to it (that is what they commented).

Things were actually exceedingly positive but one really stood out.

Quote
Brilliant, just brilliant. I loved every round, it was a beautiful and wonderful, as well as frustrating and enraging, experience. I would play more than 50 levels. Addictive, fun and challenging. I can't wait to see more games by you, this is one of the best puzzle games I've played on here. The way you have the hints is wonderful, I love them. If this could possibly get a level editor with a new installment, like "Locomotion 2", it would gain more inflation with custom built levels by players, but that isn't actually needed. What you did with this game is wonderous and I wait for the day I can play another game by you. You have great potential and talent with this, I commend you. Thank you for granting me a wonderful and relaxing experience such as this. And, take pride in knowing, your game is the first I've commented on, ever, on this site or other Free To Play Flash sites.

This really boosted my resolve to keep making games. Even if I do not make a dime knowing that someone actually enjoyed the game and didn't miss all the little things you put in is rewarding beyond explanation

 
What are the experiences you have all had with fans both positive and negative.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2014-06-14 07:04:43 »

Don't have much to say about fans, but nice game Smiley Reminds me of a game on iPhone - can't remember what it's called, but it had similar mechanics but with raindrops.
Online trollwarrior1
« Reply #2 - Posted 2014-06-14 07:40:22 »

You should call this "Music studio v1.0"

https://soundcloud.com/kristupas-antanavicius/locomation-track
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #3 - Posted 2014-06-16 01:10:34 »

That's pretty awesome, good job Smiley
Would you suggest learning some of unity/unreal/cryengine for fun? I've always disliked said engines because you don't really learn much from them but they do seem to boost production.

Just a small thing, you spelled than "then" on level 3. Not a big deal, just wanted to let you know.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline StumpyStrust
« Reply #4 - Posted 2014-06-18 19:38:18 »

That's pretty awesome, good job Smiley
Would you suggest learning some of unity/unreal/cryengine for fun? I've always disliked said engines because you don't really learn much from them but they do seem to boost production.

Just a small thing, you spelled than "then" on level 3. Not a big deal, just wanted to let you know.

Once you have done some basic stuff in opengl like shaders, texturing, batching, etc, try out an engine. Everything was very easy to pick up as I know what is going on more. To give you terms of how quick you can do stuff in unity, the game I made took me maybe 2 weeks. Core concept was a few hours. Taking out art/sound design and I would say that the game could be made in a week easily. The biggest help is the visual editor. I do not lean much about engine programming but any type of coding makes you better.

 I must say though that unity's performance is rather crappy when it comes to 2d rendering at least. I mean using my/libgdx/any basic sprite batcher 50-100k sprites on integrated graphics is easy. 100k sprites would be about 100 draw calls. That is very extreme but with unity at about 2k sprites I have 200+ draw calls. No idea why. It doesn't really hurt performance too much as really fillrate is the biggest issue with 2d stuff.

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