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  Lumens Cave  (Read 1424 times)
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Offline Mrsalomao

Junior Member


Medals: 5
Projects: 2



« Posted 2014-06-07 15:11:58 »

Hey guys, just wanted to showcase a little game me and some friends made for a university course (at Federal University of Rio de Janeiro, Brazil):


Just DOWNLOAD, double click and play Grin




DOWNLOAD LINK: https://www.dropbox.com/s/j5s200jl24me42e/LuminensCave1.0.rar

The game consists of a 2D platformer where you control a jelly creature and help it save luminous beings from a cursed cave:

<a href="http://www.youtube.com/v/8N_QBQzRixY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8N_QBQzRixY?version=3&amp;hl=en_US&amp;start=</a>

___________________________________________________________________________________________________ __________

CONTROLS:

LeftArrow / RightArrow - Move around
UpArrow - Jump
Space - Dash (only available once airborne)
Shift - Toggle between big jelly and small jelly
f10 - Fullscreen (Tip: Avoid using it before choosing a level. Resized menu is buggy xD)
f2 - Physics debug mode and FPS logged to console
___________________________________________________________________________________________________ __________

Done with Java, using:
http://libgdx.badlogicgames.com/
https://code.google.com/p/box2dlights/

Computer Engineers:
Bernardo Camilo
Marcello Salomão

Designers:
Bianca Werneck
Carolina Miranda
Guilherme Marques
Mário Henrique

Supervisor teachers:
André Ramos
Marcelo Ribeiro
Ricardo Marroquim

Code is available:
https://bitbucket.org/marcellosalomao/luminens-cave/wiki/Home
Offline Drenius
« Reply #1 - Posted 2014-06-07 15:19:47 »

Optically reminded me of Limbo first.  Smiley
Looks pretty good, will try it now...

EDIT:
Very nice game, solid artstyle!
But :

Resizing the window in start menu shows you the level menu on the right - a little bit ugly:

And starting level 10 throws:
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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationExce
ption: Error parsing file: assets/levels/Level 1_10.tmx
        at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:79)
        at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:116)
        at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:104)
        at grupo.bolado.LevelManager.loadMap(LevelManager.java:62)
        at grupo.bolado.gui.MainMenu$5.execute(MainMenu.java:263)
        at grupo.bolado.gui.Button.processInput(Button.java:62)
        at grupo.bolado.gui.Button.processInputs(Button.java:107)
        at grupo.bolado.gui.MainMenu.render(MainMenu.java:346)
        at grupo.bolado.Game.render(Game.java:96)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:207)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: assets\le
vels\Level 1_10.tmx (Internal)
        at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:133)
        at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:76)
        ... 10 more
Offline Bearded Cow

Senior Member


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #2 - Posted 2014-06-07 15:19:59 »

Very nice graphical style and controls.

Level 10 just quits the game, is that correct?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mrsalomao

Junior Member


Medals: 5
Projects: 2



« Reply #3 - Posted 2014-06-07 15:21:37 »

HAHAHA yes sorry, forgot to mention that. We haven't come up with an ending screen or animation yet Tongue

And thanks, Drenius and Bearded Cow :B
Offline Drenius
« Reply #4 - Posted 2014-06-07 15:35:54 »

Edited first post, did not see the new answers   Smiley
Offline Mrsalomao

Junior Member


Medals: 5
Projects: 2



« Reply #5 - Posted 2014-06-07 16:05:39 »

Uh, yea, there's the resizing problem on the menu too. We should have made the window resizable only after choosing a level.
Offline ags1

JGO Ninja


Medals: 48
Projects: 2
Exp: 5 years


Make code not war!


« Reply #6 - Posted 2014-06-07 16:06:29 »

Beautiful art.

Offline Drenius
« Reply #7 - Posted 2014-06-07 17:03:08 »

Agree.
Some ingame control instructions and, well, more levels, a lot more would be nice.
Offline 04hockey

Junior Member


Medals: 2
Projects: 1
Exp: 2 years


Founder of Fanger Games.


« Reply #8 - Posted 2014-06-27 03:14:08 »

Astonishing art and animation work, and a very unique concept. Looking forward to seeing where this goes.
Offline Mrsalomao

Junior Member


Medals: 5
Projects: 2



« Reply #9 - Posted 2014-06-28 16:55:05 »

Thanks 04hockey and ags1  Grin Grin Grin
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