Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [LibGDX] Polygon - simple match 3 puzzle game  (Read 1132 times)
0 Members and 1 Guest are viewing this topic.
Offline dennislkw

Senior Newbie


Projects: 2



« Posted 2014-06-05 12:33:13 »

Hi,

I would like to share with you my 2nd LibGDX game, Polygon. You fill up empty space with blocks. When you have more than 4 matching blocks, the blocks will collapse and clearing up the space. Simple enough, right?

I could really use some feedback on, game mechanic, level difficulty, etc. I'm planning to add more features into the game. Thank you.

Google Play
https://play.google.com/store/apps/details?id=com.meyostudios.polygon.android





<a href="http://www.youtube.com/v/nhxmNN_tg70?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/nhxmNN_tg70?version=3&amp;hl=en_US&amp;start=</a>
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2014-06-05 12:53:05 »

I would honestly consider a name change, its kind of a generic name and doesn't describe your game at all! A name is supposed to hook the potential player and tell them a little about the game so they want to try it. Polygon just reminds me of geometry class. Not the best memories Wink

Offline richierich

Junior Member


Medals: 7
Exp: 1 year



« Reply #2 - Posted 2014-06-25 21:01:38 »

Just tried it - it's nicely polished - good job!

I don't know if I played the same version as in the screenies above though. The one I played had a tutorial screen saying "draw any tetromino block", not "swipe to fill blocks". If it's the same game neither really makes sense - I would say "put down squares 4 at a time".

Also it's a match 4 game, not match 3, or am I being too picky there?! Cheesy

As for gameplay it's kind of fun, and I say that as someone who enjoys games like Folt. A couple of things - firstly the turn timer - is that really necessary? IMO it's a bad idea - in a turn-based puzzle game it's really nice to sit back and think things over.

Secondly I thought it was a bit awkward when you get to the situation on the board when there's quite a lot of free area left but no areas of 4 contiguous spaces (or only 4 in a T shape which is not allowed), and you have to just sit and wait for the turn timer to count down. It could detect that straight away and tell you. Alternatively did you try it to see how it played when it was allowed to place less than 4 squares in places like that?

Or remove the whole requirement to put down 4 at a time and allow the player to place as many connected squares as they like, with incremental score bonus the more you put down in one swipe....

Overall I think it has a lot of potential!

Oh yes and the game name - I agree with the previous reply that it seems totally irrelevant. Also a waste of a good name - you may regret it when your next game is all about polygons Wink
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (24 views)
2014-09-19 03:14:18

Dwinin (39 views)
2014-09-12 09:08:26

Norakomi (68 views)
2014-09-10 13:57:51

TehJavaDev (93 views)
2014-09-10 06:39:09

Tekkerue (47 views)
2014-09-09 02:24:56

mitcheeb (68 views)
2014-09-08 06:06:29

BurntPizza (51 views)
2014-09-07 01:13:42

Longarmx (38 views)
2014-09-07 01:12:14

Longarmx (44 views)
2014-09-07 01:11:22

Longarmx (40 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!