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  Apple announces new graphics API: Metal  (Read 8500 times)
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Offline princec

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« Reply #150 - Posted 2014-06-19 09:24:21 »

Scanning rather further back in the thread btw will elucidate what the thread was actually all about (go and read the linked article), which is why this whole discussion is taking place:

Quote
With Metal, Apple hopes to replace the industry-standard 3D-graphics API (application programming interface), called OpenGL, with its own development API
(emphasis mine)

Cas Smiley

Offline TifantaWorld

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« Reply #151 - Posted 2014-06-19 10:09:17 »

Scanning rather further back in the thread btw will elucidate what the thread was actually all about (go and read the linked article), which is why this whole discussion is taking place:

Quote
With Metal, Apple hopes to replace the industry-standard 3D-graphics API (application programming interface), called OpenGL, with its own development API
(emphasis mine)

Cas Smiley

Well, those are the words of a CNET.com article, not a sourced quote from Apple. To be honest, a lot of the mainstream reporting on WWDC '14 has been riddled with misconceptions. At no point in the presentation did Apple ever say that Metal was meant to replace OpenGL. Nor does that CNET article provide any in-depth analysis to support the statement.
Offline princec

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« Reply #152 - Posted 2014-06-19 10:23:36 »

Here's another amusing take on the subject:
http://www.alexstjohn.com/WP/2014/06/08/direct3d-opengl-metal-full-circle/

(some of the commentary is particularly interesting)
(and note that this is from someone who really knows what they're talking about)

Cas Smiley

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Offline TifantaWorld

Junior Devvie


Medals: 3



« Reply #153 - Posted 2014-06-19 10:55:51 »

Here's another amusing take on the subject:
http://www.alexstjohn.com/WP/2014/06/08/direct3d-opengl-metal-full-circle/

(some of the commentary is particularly interesting)
(and note that this is from someone who really knows what they're talking about)

Cas Smiley

What he fails to mention in that article, or the previous article to which he refers in the first graf, is that Metal API is only shipping in the iOS8 SDK. It's only designed for use with the A7 mobile chip. Unless Apple is suddenly going to start powering its laptops and desktops with A7 processors, Metal doesn't really sound like a comprehensive solution to me.

Is Apple hoping to back-burner OpenGL as the API for heavy-duty graphics in iOS? I'm sure that's the case. Developers have long complained that it's an utter pain to work with. What you can see from the Metal API code example is that you're working with objects in Objective-C, not a bunch of C structs masquerading as "objects." I'm sure a lot of this also has to do with Apple's overarching goal to step away from "the baggage of C," as they put it.

But the reality is that powerful, useful, and recently-introduced APIs like SceneKit and SpriteKit already rely on OpenGL to work as of right now. I don't see why OpenGL would have to go anywhere. Metal and OpenGL can coexist. But yeah, for sure, I think Metal is going to be the preferred route for graphics-intensive mobile development in iOS from now on.
Online Roquen
« Reply #154 - Posted 2014-06-19 12:30:42 »

@Cas: WRT "examples".  We pretty much agree then.

I ran across this by chance: http://codeflow.org/entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/
Offline BlackHamm3rJack

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« Reply #155 - Posted 2014-09-11 17:21:16 »

I don't like this too.

Currently learning OpenGL and developing some random games! Tongue
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