The new Kickstarter
Tomb of Tyrants is a dungeon-defense puzzler combining color-matching mechanics with tower defense strategy. Players construct a foreboding fortress to protect their tyrant from waves of greedy adventuring parties. The game is in development for PC, Linux, OSX, and OUYA, with mobile platforms also being kept in mind. There is a pre-alpha demo
out now, and backer-exclusive alpha/beta scheduled for late August.http://www.youtube.com/v/N4e4JwA8Pik?version=3&hl=en_US&start=
-Unique blend of tower-defense, simulation, RPG, and puzzling
-Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded
-Lovingly pixeled characters, settings, and animations
-Tactically emergent gameplay, spawning new strategies and builds as your game evolves
-Tons of diverse floors, items, minions, heroes, and more, to discover and exploit
-Quick sessions with long-term unlocks, gradually taking your game from newb-friendly to deeply complex http://www.youtube.com/v/PUGKcyQTFA4?version=3&hl=en_US&start=
Here's a full eight-and-a-half minute gameplay demo with some detailed explanations on specific mechanics and future plans. The game is at a stage where most of the primary game mechanics are in place, and I am building additional content (of which I want tons) and working on some advanced features. The game is in its second Kickstarter
; I was underprepared the first time around, but I learned a lot, received a lot of positive feedback and suggestions, and I'm very excited for this second attempt.
I'd love to hear any questions or comments you all have to offer. Thanks for checking it out =)!