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  Athanas Quest  (Read 2220 times)
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Offline Ging3rtoby
« Posted 2014-05-31 10:09:22 »

Hello JGO, my name is Toby. I am a 14 year old game programmer and I am currently working on my first big project. This game is a sidescroller/RPG/sandbox game. Yes alot of stuff to be added. The game only has a basic map editor which uses colors from a picture and a walking player. I want to get the game into alpha by the end of july. Here is what is implemented so far.



#

As you can see very very basic. I would love ideas for the game and once I figure out how to export a slick and lwjgl project I will upload a download link. Please stay tuned for more updates.

Thanks

Toby
Offline opiop65

JGO Kernel


Medals: 161
Projects: 7
Exp: 4 years


JumpButton Studios


« Reply #1 - Posted 2014-05-31 11:55:34 »

[offtopic]
My name is Toby also! How dare you steal my name Wink

Offline Ging3rtoby
« Reply #2 - Posted 2014-05-31 12:01:04 »

 Grin I will change my name just for you aha!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Spacebeans
« Reply #3 - Posted 2014-05-31 18:27:26 »

The background is kinda harsh on the eyes, try changing it to (232, 255, 255) skies are often a lighter color. Smiley
Also, what do you plan on adding to this? (I really recommend making a check list, its easier to manage)

Looks great so far though!
Offline Longarmx
« Reply #4 - Posted 2014-05-31 18:40:25 »

Are you planning a quest system of some sort? Also, some foliage / land features would be cool to add.

Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #5 - Posted 2014-06-01 04:12:44 »

Seems like a noice project!

Can you just blow up those images, though? They are a tad tiny.

Offline Ging3rtoby
« Reply #6 - Posted 2014-06-01 10:40:32 »

Yeahh so what I have added so far:

- Main menu system / different game states
- Walking player with jumping
- Animation
- Basic collision detection
- Loading levels from images using color picking
- Easy way to adding new tiles from a spritesheet
- Music and sounds

This is what is in the game after about a month of coding. I have wrote the main game engine which can be easily used to implement new features. What am I doing now?

- Creating a proper level
- Trying to have a scrolling background but that is not working any help would be appreciated
- Start writing the enemy class and add health and basic attack
- Re-do collision because that makes a few bugs (Do this after you can have a basic playable game)
- Trying to export the game (Again any help, Im using slick and lwjgl)

I will post screen shots of the development and try and upload a playable alpha in the near future. Any ideas for what to be added I would love that.

Toby
Offline Jacob Pickens

JGO Ninja


Medals: 32
Projects: 5
Exp: 10-12 months


Do things you don't know how.


« Reply #7 - Posted 2014-06-01 19:22:46 »

A few friends of mine (They are here from JGO) are willing to help you out. Even if they don't want to I will.

Here is my skype: facebook:pickuptruck2000 (Facebook made it for me  Undecided )

Send me a request!

Live development of whatever I feel like making! http://www.twitch.tv/jacob_pickens
Offline robocos987

Senior Newbie


Medals: 2
Exp: 3 years



« Reply #8 - Posted 2014-06-01 21:03:34 »

My name is Waleed Ghazal, I'm 14 too. I was wondering if I can collaborate with you on this game and possibly help out with programming.
I also know of a tool that can distribute LWJGL projects.
I can also help with the development of an AI, structures and simple building too.
Skype: waleed.ahmad.ghazal
Steam: robocos123
I hope I can be of help.
Thanks

Your mom is so fat, the recursive function calculating her mass caused a stack overflow Tongue
Offline Ging3rtoby
« Reply #9 - Posted 2014-06-02 16:39:21 »

I really appreciate the help. As this is a proper project I would need you two to send me some work and show me why you want to be a part of it.

Toby
Games published by our own members! Check 'em out!
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Offline Ging3rtoby
« Reply #10 - Posted 2014-06-05 06:47:37 »

Update:

I don't have any gameplay updates to show you because I haven't done any development of the game for a couple of days. I had this huge physics project which has taken up most of my time but is nearly finished. I have created a twitter profile where I will keep you up to date with the game. You can follow me @Toby_Dev_Drane
Offline bilznatch

Senior Devvie


Medals: 8
Projects: 2
Exp: 1 year


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #11 - Posted 2014-06-06 19:09:24 »

Just going to put this out there in response to those of you who are young and trying to work together. Work alone for now. You aren't good enough at programming or cooperation to collaborate yet in most cases. I know it sounds like fun to put together a group, but it's likely you won't get anything done, or you will have issues with cohesion. Not trying to be mean, but it's unlikely to work out. If you still really want to make a team, make a plan first. Split up work properly, make contact times, set up a git repository, and continue to learn with each other. Don't flake out, put a lot of hours into it. Treat it like a job.

On Topic more:
For the scrolling background, I recommend either just making a few cloud images and making them appear in the background randomly offscreen, move in one direction, and disappear one they're offscreen, or you can make one long image that loops once it gets to the end.
Offline Ging3rtoby
« Reply #12 - Posted 2014-06-06 21:13:04 »

Yes thanks for this, I have decided to work alone frm know on. Luckly I can do a lot of work on the game over this week and I will post a update of the game with the new level editor implemented.
Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #13 - Posted 2014-06-06 21:38:01 »

Just to support bilznatch's wise words... It is easier and more fun to work alone than in a group. Developers work in groups only out of necessity, and generally try to keep the groups as small as possible.

Offline Ging3rtoby
« Reply #14 - Posted 2014-06-12 17:05:49 »

Input:

I am at the stage where I can start to re-design some aspects of my game. Im going to spend a bit of time on level design. I need your input on what to use for a map. Tiled or a RGB based map.

Any help would be really really useful

Thanks Toby
Offline bilznatch

Senior Devvie


Medals: 8
Projects: 2
Exp: 1 year


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #15 - Posted 2014-06-14 04:36:33 »

No point doing it yourself. Use Tiled.
 (Unless you want the experience creating your own editor will bring you, in which case, make your own version of tiled, don't bother making just a basic png -> text/object type converter)

I do recommend tiled over the RGB method though. It gives you a better idea of how things will look without loading them up, and it already has all the things you need in it's export format.
Offline Ging3rtoby
« Reply #16 - Posted 2014-06-16 16:56:33 »

Yeahh thanks for that, I will use tiled because it is quite simple to implement in slick2d. The only problem I have is collision detection with tiled but I'm sure I will figure it all out. I am going to spend the next few weeks completly re-writing the game engine because it is an complete mess.
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