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  Parsing Android profiler trace file format  (Read 966 times)
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Offline Orangy Tang

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Medals: 56
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« Posted 2014-05-24 16:35:01 »

Does anyone know if there's any open source code to parse Android trace files (as generated by startMethodTracing? There's a bunch of tools for reading the files, but I can't find any code to just parse them to do my own analysis.

Thanks.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #1 - Posted 2014-05-28 11:19:08 »

Turns out there isn't any open source code for parsing this (or none that I could find at any rate). I did however track down the Android class that generates it: http://code.metager.de/source/xref/android/4.1.1/dalvik/vm/Profile.cpp

Which means I've now extracted enough of a spec to parse it, and have started writing a profiler (because all of the current ones for Android suck for games where you're trying to optimise in a very different way). Hopefully I should have something usable in a little bit, and I'll post it here for people to try out.

If anyone has any general thoughts on profiling for games wrt. Android, then feel free to dump them in this thread.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
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