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  Diamonds (Alpha)  (Read 3437 times)
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Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Posted 2014-05-17 23:36:32 »

Hello JGO,

This is my second project posted to here. It is based on my previous game, Mazer, in terms of engine, and perspective. However, this time your character has gone underground.. in search of diamonds. Currently, there is only one map, but I plan to add more.

Here is a in-game screenshot.




https://www.dropbox.com/s/nd53js3j24xcu1b/Diamonds%20Alpha%201.2.zip

-DarkCart

P.S. If you like this game, a medal would be greatly appreciated.

Online Rayvolution

JGO Kernel


Medals: 186
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #1 - Posted 2014-05-18 00:04:58 »

Reminds me of the old "JetPack" games from the dos days, you had to collect all the green-ball-things to open up the door to the next level. Cheesy


- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #2 - Posted 2014-05-18 00:06:45 »

Reminds me of the old "JetPack" games from the dos days, you had to collect all the green-ball-things to open up the door to the next level. Cheesy



I might just have to try that one out on DOSBox! Looks interesting. (Ahh... the good old C:> Days...)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Rayvolution

JGO Kernel


Medals: 186
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #3 - Posted 2014-05-18 00:07:51 »

I might just have to try that one out on DOSBox! Looks interesting. (Ahh... the good old C:> Days...)

It was fun to play, it might give you some inspirational ideas on game mechanics too. Wink

I'm sure it's abandon-ware by now so it shouldnt be too hard to find.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline AppleSauce
« Reply #4 - Posted 2014-05-18 14:55:54 »

Reminds me of the old "JetPack" games from the dos days, you had to collect all the green-ball-things to open up the door to the next level. Cheesy



The map seems really small to me. It feels like the player has little to no room to jump, that just bothers me  persecutioncomplex
Online Rayvolution

JGO Kernel


Medals: 186
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #5 - Posted 2014-05-18 16:13:10 »

Reminds me of the old "JetPack" games from the dos days, you had to collect all the green-ball-things to open up the door to the next level. Cheesy

The map seems really small to me. It feels like the player has little to no room to jump, that just bothers me  persecutioncomplex

Most of the levels have a bit more space, that ones pretty cramped.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline rvandenberge

Junior Member


Projects: 1



« Reply #6 - Posted 2014-05-18 17:33:07 »

Looks really cool! The idea is unique too.
Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #7 - Posted 2014-05-18 17:47:30 »

Looks really cool! The idea is unique too.

Thanks!

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #8 - Posted 2014-05-18 18:10:38 »

Diamonds Alpha 1.1 has been released! A complete change log is below.

- Added a very basic menu. (GUI code is not my strong point Tongue) It might be either replaced or removed altogether later.

- Solid Physics: You can't walk through stone now, it has been replaced by a texture ("invisible_block.png") that you can go through, to prevent people cheating (among other reasons).

- Added "invisible_block.png" texture

- Finished multiple-tile collision detection.

- Removed music. It may be re-added, but it was too glitchy. (See "Bugs Fixed")

Bugs Fixed:

Just a quick note: When someone finds a bug, it will be called "D", followed by a number, such as 01. This is to help me keep track of all the bugs that might appear.

D-01: Player can walk through stone.

D-02: Music sometimes plays even when the game has closed.

You can download it from here:
https://www.dropbox.com/s/n1f4ej1nddgjfll/Diamonds%20Alpha%201.1.zip

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #9 - Posted 2014-05-18 22:16:29 »

I got around to recording a video of the game, which has some features that may turn up in Alpha 1.2.

(The version in the video is "Diamonds Alpha 1.2 DevBuild 1")

<a href="http://www.youtube.com/v/z1cwlFpfWzw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/z1cwlFpfWzw?version=3&amp;hl=en_US&amp;start=</a>

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #10 - Posted 2014-05-19 20:58:30 »

Any ideas for Alpha 1.2?

Offline ags1

JGO Ninja


Medals: 55
Projects: 2
Exp: 5 years


Make code not war!


« Reply #11 - Posted 2014-05-19 21:03:23 »

A little idea - make the background darker to increase the contrast/visibility of the foreground objects like ladders, diamonds and character.

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #12 - Posted 2014-05-19 21:05:23 »

A little idea - make the background darker to increase the contrast/visibility of the foreground objects like ladders, diamonds and character.

I see where you're going with that. Thanks for the suggestion!

EDIT: Added. Did you mean something along the lines of this?


Offline ags1

JGO Ninja


Medals: 55
Projects: 2
Exp: 5 years


Make code not war!


« Reply #13 - Posted 2014-05-19 22:00:24 »

Yes... but more!

Don't listen to me, my monitor is uncalibrated :-)

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #14 - Posted 2014-05-19 22:06:15 »

Yes... but more!

Don't listen to me, my monitor is uncalibrated :-)

Meh, I might actually keep it in.

Offline ags1

JGO Ninja


Medals: 55
Projects: 2
Exp: 5 years


Make code not war!


« Reply #15 - Posted 2014-05-19 22:10:43 »

All I mean is, I can see you need more contrast, but the fine details depend on the monitor the user is using. With my monitor I might prefer a higher contrast than someone else. You need more input from more people to get the art right for the maximum number of users.

Offline SHC
« Reply #16 - Posted 2014-05-20 06:46:58 »

Try to make some enemies. Rats will be fine.

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #17 - Posted 2014-05-20 11:21:04 »

Try to make some enemies. Rats will be fine.

Alright, I'll get on it Smiley

EDIT: Well, I sort of stretched it and made some spikes (see latest update for more info)

EDIT 2: Alpha 1.3 now has rats.

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #18 - Posted 2014-05-20 21:51:54 »

Alpha 1.2 is out! A complete change log is below.


Added Features:

- Spikes: When you step on them, it sends you back to the start.

- NPC(s): This is only available if you edit the map files (more about that later), and currently doesn't do anything. Well, not yet..

- Maps: If you have a text editor such as Notepad or Notepad++, you can edit the map.dat file and make maps  Grin


Removed Features:

(None right now..)

Bugs Fixed:

- None. I can't fix 'em if no one will report them Tongue

Download:
https://www.dropbox.com/s/nd53js3j24xcu1b/Diamonds%20Alpha%201.2.zip

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #19 - Posted 2014-05-21 14:50:06 »

Been working on some new features, here's one of them.



There are 10 others.

They're just little messages when the client opens up the menu, just for fun.

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #20 - Posted 2014-05-21 20:22:15 »

What should I be working on for Alpha 1.3?

Offline ags1

JGO Ninja


Medals: 55
Projects: 2
Exp: 5 years


Make code not war!


« Reply #21 - Posted 2014-05-21 20:48:36 »

Have you done those zombie vampire rats yet?

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #22 - Posted 2014-05-21 20:51:47 »

Have you done those zombie vampire rats yet?

About 5 minutes into that, I realized I don't know how to draw vampire-zombie rats. If you can help, PM me.

Offline ags1

JGO Ninja


Medals: 55
Projects: 2
Exp: 5 years


Make code not war!


« Reply #23 - Posted 2014-05-21 21:03:17 »

Big teeth, white round starey eyes?

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #24 - Posted 2014-05-21 21:08:12 »

It's near impossible to do that in 32x32 pixels, no offense.

Offline Jacob Pickens
« Reply #25 - Posted 2014-05-21 21:09:32 »

<derail>
Hey accept my skype request. We have some stuff to discuss.
</derail>
Offline Coldstream24
« Reply #26 - Posted 2014-05-21 21:47:09 »

You should make it close the launcher window once you've clicked play.

Yes, I am that same incredibly famous Internet musician.
Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #27 - Posted 2014-05-21 23:22:40 »

You should make it close the launcher window once you've clicked play.

I'm working on it,  thanks for your suggestion!

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #28 - Posted 2014-05-22 17:22:25 »

Thanks to a little help from http://intanjir.angelfire.com/, rats will be in the next update.

Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #29 - Posted 2014-05-22 18:55:16 »

Diamonds Alpha 1.3 has been released! See below for a complete change log.

Added Features:

- Miners' Rat: Second enemy, does the same thing as spikes

- Menu Messages: When you open the menu, it displays a little message under the main title. Just for fun.

- "Clear" control: Hitting "C" on your keyboard clears the current message (the thing at the bottom)

- The menu now closes once you hit play.

Removed Features:

- Removed the "top.png" tile: This was supposed to be in this update, but it turned out in order to make it realistic, I'd would have had to spend much more time that I could have used otherwise.

Bugs Fixed:

D-03: Menu stays open even when game is closed

Download:
https://www.dropbox.com/s/rmz7zs08f99vxrs/Diamonds%20Alpha%201.3.zip

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