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  [Slick2D] Annoying sprite blinking?  (Read 594 times)
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Offline Jacob Pickens
« Posted 2014-05-16 01:25:36 »

My sprite in slick seems to be blinking and tearing around the edges of the image? Any idea how to fix this?

EDIT: This is probably something very basic that I am neglecting.

Offline BurntPizza

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« Reply #1 - Posted 2014-05-16 01:34:49 »

Sounds like screen tearing of some kind, try this thread: slick forums

A GIF (a high quality one that is) would be much more useful for diagnosing graphical glitches than a vague 1-sentence description, but try messing with Vsync and framerate as per that thread first.
Offline Jacob Pickens
« Reply #2 - Posted 2014-05-16 01:38:24 »

Yep, VSync, thats what I thought.

Sorry about no GIF. My gif program records at like 10 frames per second and that is too slow to catch this little glitch. It's not game ending, just annoying to the eye.

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Offline BurntPizza

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« Reply #3 - Posted 2014-05-16 01:42:58 »

I've found GifCam to be excellent. Simple to use, but has plenty of options underneath.
Offline trollwarrior1
« Reply #4 - Posted 2014-05-16 04:44:32 »

If it only happens around the edges, it means is it not Vsync. Screen tearing happens when  there is this line on varying Y axis point that whole screen is torn. If it only happens around the edges, that is called sprite bleeding, and what that is, is basically when you use very low res sprites to cover huge area and use floating point camera positions. Then sprites kinda get edges sometimes, at certain floating point camera positions, not from their sprite coordinates, but from nearby texels on the textures.

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