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  LWJGL and Slick - Textures not showing  (Read 234 times)
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Offline CookieCrater

Innocent Bystander

« Posted 2014-05-14 16:28:29 »

Hey everyone,
I've tried to make a simple class for loading spritesheets and drawing 2D textures from it. However, when I try to render one of the sprites, it doesn't do that properly. I either get nothing or just some pink dots ( Can someone please help me find out what is wrong?  
Also, here's my initGL method if that helps:

Thanks in advance! Cheesy

EDIT: I figured it out myself. I just needed to use getImageHeight() and getImageWidth() instead of getWidth() and getHeight().
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