top down view, but i want to use 3d... with java2d i can do this with a little math, hexagons sprites and a few polygons to paint the sides... now with libgx i would like to leave that math thing out - leave it on camera... but where the sprites in decalbatch are covering each other (with the same z height - tried random heights and then it was working quite well), parts of sprites are missing...
this is what i want to havehttp://i1329.photobucket.com/albums/w558/phajdu1982/bits3dtextured_zps9326d5af.jpg
im not sure if we are talking about the same billboard:
* Billboard is a 2d sprite that renders its location on screen
* based on 3D world position. think of it like a 3D sprite that is always
* facing the user.
* author: yatayata
*/i dont need the sprites to face camera
. i will set their position. i only need them to be displayed as whole, without the parts that were cutted by the edges of sprites around that sprite...
maybe correct use of groups in decalbatch would help, but i dont know how to use that...
This is the message that contained "i dont need the sprites to face camera" (4 hours ago)
decals are not billboards.
eg decals = gun shot holes in the wall in shooters.
Ah, quite right, although billboards are decals, just aligned towards the camera. (Which is what OP is doing here)
This is Burnt's message (2 hours and 2 minutes ago)
I was just trying to point out that its funny that Burnt jumped on Opiop for not googling something, and then the very next message had an inaccuracy in it haha