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  Desert trading-based game thing  (Read 1368 times)
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Offline JonnyGingerKid

Senior Newbie


Exp: 1 year



« Posted 2014-05-09 04:44:56 »

So I don't know how it happened, but I was thinking about desert cultures in Africa and the mid-east  (1200's-1700's?) one day, and how much they depended on trade. Then I started getting flashbacks from my 7th grade social studies class. Then the thought occurred to me "HEY! could this be a decent game?". The idea is this. It's kind of a  management game with simple 16 bit-style graphics, in which the player gets a settlement in a procedurally generated desert. Other AI settlements are also generated, along with rivers, oasis's, etc. There are also resources are randomly placed in the world (spices, salt, gold, gems, ivory, etc...). The game revolves around trading these resources with the AI settlements.

Depending on the difficulty level, the player also starts with a certain amount of soldiers, merchants and camels. (Perhaps the difficulty level also controls the rarity of the resources?) Pretty much the trading is done by sending caravans through trade routes. Merchants affect the money you make from the trade, camels affect the speed of the caravan, and soldiers protect from raiders. Once you send the caravan, it is subject to somewhat random events (starvation, thirst, sand storms, raider attacks). If you send a caravan that hugs a river for it's journey or goes through an oasis, it is less likely for these to occur.

I'm thinking the title could be like Merchants of Morocco (catchy right?) or something like that. The player's experience would mostly consist of determining which AI's to trade with, where the trade routes should go, how many merchants/camels/soldiers to send on a trade mission, and protecting the resources with soldiers. Perhaps it would make a good mobile game. I'm thinking I should make a few more games to get some more experience before I attempt this however. Let me know what you guys think about the idea. I also need some help with the victory conditions.

Sorry that was kinda long...

Thanks!
Offline JAW

Senior Duke


Medals: 2



« Reply #1 - Posted 2014-06-24 21:58:49 »

Not sure if you notice the reply after that long time. Economy Sims have their fans. I am not one of them, so I cannot give good tips. I just wanted to say it sounds rather unique and if you use that right, its a good thing. There are a lot of games that are more or less like other ones. Most topics seem to be used heavily. If you spot something fresh, it may generate attention.

On victory condition, look into building and settling games like Civilization, Anno, Settlers and the like. There can be a lot. Wealth, Fame, Diplomatics, Economic dominance, gathering some amount of rare goods, reaching certain amounts of trade volume, income or stuff. It depends on your game mechanis.

You should work out a game design abstract in maybe 2 to 4 pages and present it to some people here and in other places for gamedev to get opinions, but you need to provide some more depth.

-JAW
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