I know there are already several topics about this issue but I still do not get it
I'm trying to translate my Box2D coordinates to World coordinates in order to draw my sprites (at the moment only shapes).
Therefore I multiply the size of the Box2D coordinates with the scaling factor like this:
float scaleFactor = 5;
_shapeRenderer.circle(_bp.getBody().getWorldCenter().x, _bp.getBody().getWorldCenter().y, _bp.getSize().width * scaleFactor);
This is the result on the screen:
When I scale the size of my sprites/shapes I will always have intersecting sprites/shapes.
Perhaps I'm missing the forest for the trees but I don't know how to get it right.
Any help would be really appreciated