Hello fellow Java Indie-Devs!
After a long time (=years) of development, my hobby game "The Terminal Angel Disease" is approaching the release deadline
It is a typical 2D RPG with elements of hack'n'slay, story-driven, item looting, and a sack of self irony.Background
I developed this game initially starting from 1998 in an obscure language called "Visual Basic" and released it in 2005 in Germany only. I was finishing university at that time, and after spending years with the game I lost interest in pushing it further once it was released. I continued working as a full time pro web developer, architect and team leader for customers. Missing the pure coding in those positions, I re-wrote the game in Java as a hobby project. 95% of the stuff is untouched: graphics (I introduced new tree graphics), gameplay, design. It was then and now a lot of work and I decided too re-release it again!
The game is inspired by mid-90 games. Today, games tend to be short and accessible, and my game is nothing like that
Fights are frequent and hard - most people complain about that. But puzzles are fair, and NPCs are friendly Story
In an former RPG city (used a long time ago for real RPG games), everybody is unempoyed, since their graphics went out of style. All monsters have been beaten, all heroes became lazy and fat. Suddenly, new monsters roam the city, and our party are the only ones who can move around (because they're controlled by you, the player). It seems the guardian angels - the so-called "scripts" - have been been kidnapped! And so we drink up our cappucino and start the adventure... Technique
(this we can discuss here in detail
* The game runs on Java, obviousley, without any support from a 3rd party framework. Everything is programmed using Java2d/Swing, and a custom game framework using BufferedImages. Why? Because it is foremost a fun, coding project, and creating frameworks is a lot of fun
* The map structure is a 99x99 array of tiles. Tiles have a 40x40 pixel ground iamge, and optional an item and overlay image.
* There are 20 maps in the game, with half of them have unique graphics.
* Events, like puzzles, talks, shops, and fights are also placed on the tiles. I hade a really nice editor for evreything abck then!
* When fighting baddies, the fight screen appears with a semi-real-time fight modus. What's next?
I'm working on a demo! I already bought chocolate to handle the critics, and then I'll see how much of the input I can incorporate into the game. The final release is scheduled after summer (i want to spend *some* of the summer time outside!) After that - depending on if at least some people like it - a complete remake is planned Video
So enough talk, let's watch a video
. This is raw, compiled footage of representive scenes of the game and shows the basic things to do: walking, fighting, looting!https://vimeo.com/94450860Support
If you like theprojects pleeeease support it via the usual suspects:
I love to hear comments and questions!