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  [Libgdx] Stretching texture to sprite bounds  (Read 1165 times)
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Offline opilkin

Senior Newbie





« Posted 2014-05-07 15:46:19 »

I have a sprite that is bigger than its texture. I would like to stretch the texture to the sprite bounds. Right now it stretches only the bottom and right edges in a repeating pattern, with the size of the original image seemingly unchanged. How can I achieve this? Neither sprite.setWidth()/sprite.setHeight() nor sprite.setRegionWidth()/sprite.setRegionHeight() do the trick.
Offline Riven
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« Reply #1 - Posted 2014-05-07 15:49:19 »

Show us your current code.

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Offline opilkin

Senior Newbie





« Reply #2 - Posted 2014-05-07 16:50:00 »

I figured it out. It's sprite.setScale(x,y).
Thank you anyway!
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