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  Online Card Game Architecture Design  (Read 270 times)
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Offline longshorts

Senior Newbie


Medals: 1



« Posted 2014-05-05 17:15:19 »

It has been a while now since I have made a client-server system, and the last time was when I was in university where I had a ready made web server to deploy to. So when my artist friend came to me with the idea to make an online card game I couldn't help but feel a little stupid on the subject.

What I'm looking for is some advice and recommendations as to what systems I should use to implement the following game system. I can look up tutorials later, but I want advice as to what direction I should take.

The client for the card game will be designed with LibGDX, which will maintain a TCP connection to the server (game is turn based so I figured TCP is fine). The server is then connected to a MySQL database which holds account details etc. What I'm fuzzy on is what to use to make the server, and what to deploy it on. I was hoping to use standard java ServerSockets for connections, and run the java servlet on an apache tomcat server (as that is what I have done in the past). Alternatively, I have been tempted by the RedDwarf ServerApp to administer a game server, but I am concerned as it seems to be a pretty out of date piece of software.

What would you guys recommend I use? Particularly for supporting the server.
Offline kalkitus

Senior Newbie


Medals: 1
Exp: 6 years



« Reply #1 - Posted 2014-05-05 20:39:55 »

https://github.com/EsotericSoftware/kryonet is pretty amazing.
Offline Gibbo3771
« Reply #2 - Posted 2014-05-06 10:57:29 »


I second this, using Kryonet I was able to quickly setup a simple program that would show the same character in the same position on another computer.

I felt like superman.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
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