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  Mazer  (Read 4010 times)
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Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Posted 2014-05-03 10:41:01 »

Hello JGO.

Recently, I have been working on a maze game, and now that you can at least now walk around, I've decided to post it. I don't know exactly where to take this game, so any feedback/comments would be greatly appreciated. Here is a screenshot of in-game footage.



You can download the latest version of the game at this link:
https://www.dropbox.com/s/juuckzz221y52us/Mazer1.3.zip?dl=0
Thank you for your time,
-DarkCart

If you enjoy this game, feel free to hit that Appreciate button at the top.

NOTE: This game has not become my top priority, so updates will come slow and few.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline kpars

JGO Kernel


Medals: 125
Projects: 5
Exp: 4 years


// No Comment.


« Reply #1 - Posted 2014-05-03 10:54:58 »

Welcome to JGO! Grin

I tested out the game, feels a bit like a rogue-like! Cheesy

I do have one question though. How come the character moves by tile (from what it looks like) on the X-axis, but freely on the Y-axis? The movement on the Y-axis is a bit slow and odd because of this. Perhaps just a glitch? Is there something I'm missing?
I'll rephrase if necessary.

For the controls, I would recommend possibly using the arrow keys instead of WASD, because right now it looks like you have no plans to implement mouse support, which is usually why most developers implement WASD controls in their games.

It's a little bit too early in development, but I personally see no issues with the game's current state, despite the fact that there's no tile collision. Looking good so far though!

Also, I'm pretty sure a lot of people here (including me) would be happy to make some art assets for your game in case you need some help with those, because being honest, the current ones don't look that good in my opinion. Sorry Sad.

Keep us posted though! Sounds like a good idea so far.

- Jev

EDIT: Also, the floor tiles remind me of the Hermann's Grid Illusion. Nice effect there!

Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #2 - Posted 2014-05-03 10:56:46 »

Yeah, that is a glitch, although I could implement it into the story (e.g. Your super-sonic boots only work on the X-axis.) Any ideas? And yes, I need all the help I can get. I'll admit right away I'm horrible at art, better at the code. I'll switch the keys over tonight.

EDIT: Added arrow key support.

Play Mazer | Or visit Sticks | Or try out SJGL
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #3 - Posted 2014-05-03 12:01:48 »

You could turn the game into Apple Store Frenzy  Grin... It's launch day of the iphone 9, you have to grab all the iphones and fight off the rival shoppers with your umbrella.

Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #4 - Posted 2014-05-03 12:03:39 »

You could turn the game into Apple Store Frenzy  Grin... It's launch day of the iphone 9, you have to grab all the iphones and fight off the rival shoppers with your umbrella.

Oh gosh, that's funny. I might actually add that.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #5 - Posted 2014-05-03 12:33:41 »

Mazer Alpha 1.0 is in the making! Keep a look out!

Play Mazer | Or visit Sticks | Or try out SJGL
Online SHC
« Reply #6 - Posted 2014-05-03 13:44:01 »

I'm unable to extract the archive - redownloaded it three times and the same thing happens.


Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #7 - Posted 2014-05-03 13:47:14 »

Hmmm.. I used WinRAR (Windows and Mac, http://www.rarlab.com/) to package it up, download the trial version for WinRAR and see if that fixes it Smiley Sorry for any inconvenience.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #8 - Posted 2014-05-03 14:16:29 »

Mazer Alpha 1.0 has been released/made available! Click the link to download the latest version of the game.

https://www.dropbox.com/s/ek7wge3kgsf8npf/MazerAlphaP1.zip

CHANGE LOG:

- Better Graphics (grass, torches, and spikes)

- Collision Detection! (Gotta obey those laws of physics)

- Messages ("You won!", "Ouch!")

Screenshot will be uploaded soon.

What should I focus on next? Music, mobs, or basic physics?

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #9 - Posted 2014-05-03 15:34:51 »


Also, I'm pretty sure a lot of people here (including me) would be happy to make some art assets for your game in case you need some help with those, because being honest, the current ones don't look that good in my opinion. Sorry Sad.


I need all the help I can get. If you know anyone who can help me, tell them to PM me.

Play Mazer | Or visit Sticks | Or try out SJGL
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #10 - Posted 2014-05-04 19:05:13 »

Mazer 1.1 has been released!

All I have done is done some internal stuff, and added some music provided by New Grounds! Suggestions would be gladly accepted, as would anything. I will not include the source code from now on, because of personal reasons. However, I will still continue to give out the files for the game, but not the source code. The download link for the game is below.

Change log:

- Added Music (Disclaimer: I do not own the music in any way.)

- Added graphics for hearts and (spoiler) zombie cows.

- Better Mazes! (However, it's still just one map  Sad )

DOWNLOAD:

(EDIT: Patch 1 is here)
https://www.dropbox.com/s/ek7wge3kgsf8npf/MazerAlphaP1.zip

Just extract all the files into a directory, and run the .jar file

Play Mazer | Or visit Sticks | Or try out SJGL
Offline Apache

Senior Newbie


Projects: 1



« Reply #11 - Posted 2014-05-04 19:19:37 »

Mazer 1.1 has been released!

All I have done is done some internal stuff, and added some music provided by New Grounds! Suggestions would be gladly accepted, as would anything. I will not include the source code from now on, because of personal reasons. However, I will still continue to give out the files for the game, but not the source code. The download link for the game is below.

Change log:

- Added Music (Disclaimer: I do not own the music.)

- Added graphics for hearts and (spoiler) zombie cows.

- Better Mazes! (However, it's still just one map  Sad )

DOWNLOAD:

https://www.dropbox.com/s/3fpzwor8l9wm30f/MazerAlpha.zip

Just extract all the files into a directory, and run the .jar file

I ran the .jar file but the player character doesn't show up on my screen.
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #12 - Posted 2014-05-04 19:22:58 »

Sorry, forgot to include the player tile Tongue Stupid me! I'll get a patch for the game in about 2 minutes.

EDIT: Patch!

https://www.dropbox.com/s/ek7wge3kgsf8npf/MazerAlphaP1.zip

Play Mazer | Or visit Sticks | Or try out SJGL
Offline Phibedy

Senior Devvie


Medals: 9



« Reply #13 - Posted 2014-05-04 19:31:40 »

The character will be back in version 1.2. Atm it's playing with the src-code. But as you can't see the src anymore you don't see the character!  Grin
Just two things to mention.
You published 1.0 yesterday, 1.1 today. Your game might get more attention if you just push "bigger" updates.
Secondly, I don't know how good you are at coding/what you have done so far, but you will learn more if it's open-src.
Anyway keep up good work  Smiley
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #14 - Posted 2014-05-04 19:33:45 »

Ok, thanks, I'll take that into consideration. Thanks for the feedback Smiley

Play Mazer | Or visit Sticks | Or try out SJGL
Offline Apache

Senior Newbie


Projects: 1



« Reply #15 - Posted 2014-05-04 19:48:18 »

I'm assuming you're reading the level design from that text file which names wall tiles, grass tiles, spike tiles, etc. Wouldn't this just allow the player to edit that textfile and form the level to what he or she wants/exploit this to beat harder levels?
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #16 - Posted 2014-05-04 19:51:29 »

That is not a problem to me, considering the fact that there is only one, very easy map. I included the textures and map files i you want to make texture packs or your own maps.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline Spacebeans
« Reply #17 - Posted 2014-05-04 19:58:52 »

I'm assuming you're reading the level design from that text file which names wall tiles, grass tiles, spike tiles, etc. Wouldn't this just allow the player to edit that textfile and form the level to what he or she wants/exploit this to beat harder levels?

I wouldn't worry about that, OP. If the player wants to get past harder levels, they should play a different game, and I always loved reading the map files through text. It gives the potential content creators an easy way to make levels. Plus, REALLY easy level editors.  Pointing
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #18 - Posted 2014-05-04 20:09:08 »

Considering there is only one very easy map, modifying the map doesn't seem like a huge problem to me. I'll even give you a guide on it.

1. It has to be 15 letters per line for 14 lines for it to be valid.

Types:

g = grass, w = wall, b = bricks, s = spikes, f = finish, r = stone, d = dirt, z = Zombe Cow

To modify the maps, just open the map1.txt file and edit it according to the guidelines above. Then save and run.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline LiquidNitrogen
« Reply #19 - Posted 2014-05-04 23:49:53 »

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

Online BurntPizza

« JGO Bitwise Duke »


Medals: 290
Exp: 5 years



« Reply #20 - Posted 2014-05-04 23:54:25 »

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

Better yet, have it on github and have the download link point to the latest version. Then the link will never be out-of-date.
Online SHC
« Reply #21 - Posted 2014-05-05 01:26:46 »

ERROR for me:



It says that file can't be found but it is indeed in the present directory.

Offline Spacebeans
« Reply #22 - Posted 2014-05-05 03:04:44 »

ERROR for me:

It says that file can't be found but it is indeed in the present directory.

OP, you can try using the "parent" directory. Try "./maps/map1.txt" (Periods are very crucial while working in... different file systems. Like macs.)
Offline Apache

Senior Newbie


Projects: 1



« Reply #23 - Posted 2014-05-05 03:39:13 »

When using the W, A, S, D controls, it's possible to move on top of a wall tile by moving up.

This bug only presents when using W, A, S, D controls and once on top of the wall tile the only place it seems I can move is back onto the grass.
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #24 - Posted 2014-05-05 21:35:07 »

ERROR for me:



It says that file can't be found but it is indeed in the present directory.

You need to download the latest version, 1.1 for this bug to be fixed. I'm sorry if this confused you.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #25 - Posted 2014-05-05 21:36:39 »

When using the W, A, S, D controls, it's possible to move on top of a wall tile by moving up.

This bug only presents when using W, A, S, D controls and once on top of the wall tile the only place it seems I can move is back onto the grass.

That is a bug. It will be fixed in the release of Alpha 1.2 (Coming out Wednesday-ish).

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #26 - Posted 2014-05-05 21:38:13 »

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

Ok, will do. Thanks for the feedback.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #27 - Posted 2014-05-06 11:45:21 »

Mazer Alpha 1.2 has been released! (A day early!)

Download: https://www.dropbox.com/s/r7k5a7su5v9epir/MazerAlpha1.2.zip

New Features:

- Building blocks (grass and stone), for people who like to make maps.

- Zombie Cows! (Sadly, just the graphic for it.)

- Heart system!

- A Easter Egg! Hint: Press C! (I'd like to hear if any of you know what I'm referring to!)

Removed Features:

- WSAD controls. They were too buggy. (May be re-added in the future)

Any suggestions, comments, and/or feedback can be posted here or sent by PM to me.

Play Mazer | Or visit Sticks | Or try out SJGL
Online SHC
« Reply #28 - Posted 2014-05-06 12:17:09 »

Now it works. Nice music. Now add more levels and this will be cool.


Offline DarkCart

JGO Knight


Medals: 24
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #29 - Posted 2014-05-06 12:21:17 »

Actually, I included the map1.txt so you could make your own maps. A guide for this is above. The way the code is structured, including another pre-made map with the game would require a lot of unnecessary code. Thanks for the feedback, however, and have fun!

Play Mazer | Or visit Sticks | Or try out SJGL
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