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  packr - package your apps for the deskop  (Read 1399 times)
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Offline badlogicgames

« JGO Bitwise Duke »


Medals: 82
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« Posted 2014-05-01 22:04:44 »

See https://github.com/libgdx/packr

Takes a platform, a JDK (containing a JRE), your JAR and a json file specifying the VM args and packages it for either Windows (folder), Linux (folder) or Mac OS X (App Bundle). The package will contain a native executable so your app kinda looks like a native app. It will invoke the bundled JRE using the arguments specified in the config.json file.

I'll add tree shaking and icon support when i have more time, PRs welcome. Feel free to laugh at my horrible C/C++.

http://www.badlogicgames.com - musings on Android and Java game development
Offline Cero
« Reply #1 - Posted 2014-05-01 22:15:02 »

Now we are talking.

I dont like assets inside the jar so I have a folder with all the data. Is that possible with this ? I wouldnt like a huge exe file

Offline badlogicgames

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« Reply #2 - Posted 2014-05-01 22:17:33 »

Doesn't do it atm, but you can always send a PR. The JAR isn't packaged with the exe but kept separate.

http://www.badlogicgames.com - musings on Android and Java game development
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Offline BurntPizza

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« Reply #3 - Posted 2014-05-01 22:29:24 »

Nice! This should take a lot of work out of my usual distribution process.
Offline badlogicgames

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Medals: 82
Projects: 2



« Reply #4 - Posted 2014-05-02 18:09:33 »

Improved things a little more. You can now also specify files/folders that should be packaged. Still working on the tree shaking, but it will evenutally be integrated. See https://github.com/libgdx/packr

http://www.badlogicgames.com - musings on Android and Java game development
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