Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (292)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Distance attenuation  (Read 1313 times)
0 Members and 1 Guest are viewing this topic.
Offline bmyers

Junior Member





« Posted 2003-01-09 17:38:54 »

I've just started plugging sound effects into the MMORTSG we've been developing, and it seems like there's a huge amount of options for mixing and gain values.

Does anyone have some good recommendations for distance-based attenuation values?  I've looked at the DistanceAttenuation util from Sun, but there's very sparse docs.  

The setting for the game is CivII-like (but 3D), with units spread across an entire planet.  As you get close to the units you will hear their sound effects.  It's possible to have overlapping sound effects at once.  There will also be ambient background sound/music.

Most of the effects are PointSounds in the open air (vs. indoors), and include babble-conversation (like The Sims), chanting, gunfire, and explosions.  There's also some mystical effects, like magical chimes, mystic explosions, whooshes, etc.

I've got basic distance attenuation, tied to Morph nodes (which is how the animations are done), but there's a lot of trial-and-error, it seems, to get the effects "just right".

I'd also like to get some reverb, esp. for the mystical effects.  Any recommendations for these kinds of mixing effects?  Huh

BTW. I am using the HeadspaceMixer that comes with the Java3D utils from sun.  

Thanks!

--Brad

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (67 views)
2013-05-17 21:29:12

alaslipknot (76 views)
2013-05-16 21:24:48

gouessej (109 views)
2013-05-16 00:53:38

gouessej (104 views)
2013-05-16 00:17:58

theagentd (115 views)
2013-05-15 15:01:13

theagentd (104 views)
2013-05-15 15:00:54

StreetDoggy (149 views)
2013-05-14 15:56:26

kutucuk (172 views)
2013-05-12 17:10:36

kutucuk (170 views)
2013-05-12 15:36:09

UnluckyDevil (179 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.083 seconds with 20 queries.