Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Distance attenuation  (Read 1544 times)
0 Members and 1 Guest are viewing this topic.
Offline bmyers

Junior Duke





« Posted 2003-01-09 16:38:54 »

I've just started plugging sound effects into the MMORTSG we've been developing, and it seems like there's a huge amount of options for mixing and gain values.

Does anyone have some good recommendations for distance-based attenuation values?  I've looked at the DistanceAttenuation util from Sun, but there's very sparse docs.  

The setting for the game is CivII-like (but 3D), with units spread across an entire planet.  As you get close to the units you will hear their sound effects.  It's possible to have overlapping sound effects at once.  There will also be ambient background sound/music.

Most of the effects are PointSounds in the open air (vs. indoors), and include babble-conversation (like The Sims), chanting, gunfire, and explosions.  There's also some mystical effects, like magical chimes, mystic explosions, whooshes, etc.

I've got basic distance attenuation, tied to Morph nodes (which is how the animations are done), but there's a lot of trial-and-error, it seems, to get the effects "just right".

I'd also like to get some reverb, esp. for the mystical effects.  Any recommendations for these kinds of mixing effects?  Huh

BTW. I am using the HeadspaceMixer that comes with the Java3D utils from sun.  

Thanks!

--Brad

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (28 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (53 views)
2014-10-14 00:39:48

TehJavaDev (54 views)
2014-10-14 00:35:47

TehJavaDev (42 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!