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  Ludum Dare 29 (Beneath the Surface)  (Read 9952 times)
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Offline UprightPath
« Reply #60 - Posted 2014-04-28 08:08:12 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

Well, I've tried to fix it for a bit now. Recompiling, reuploading... I think it's an issue with the asset manager class. But I don't know for sure.

Offline atombrot

Senior Member


Medals: 10
Projects: 1



« Reply #61 - Posted 2014-04-28 13:45:12 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

Fixing game-breaking bugs: Allowed
Adding/tweaking anything: Not allowed.

It's really down to the honour system, though.

Also, I think porting on other systems after the compo is encouraged (at least it was). This is so you can concentrate on the game and don't have to worray about those problems Wink
Offline kpars

JGO Wizard


Medals: 79
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #62 - Posted 2014-04-28 21:33:46 »

http://www.ludumdare.com/compo/2014/04/28/welp-guys-it-seems-that-im-out/.

Damn Weather.

- Jev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline atombrot

Senior Member


Medals: 10
Projects: 1



« Reply #63 - Posted 2014-04-28 21:45:34 »

good news, my gwt port is running. bad news, i had to tune the effects down and still it starts to lag when to much is going on on the screen.

Have a try: http://atombrot.com/ld29-low


The screens look nice. Has been bad luck with the circumstances.
Offline HeroesGraveDev

JGO Kernel


Medals: 249
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #64 - Posted 2014-04-29 00:00:04 »

It's not Java, but here's my entry (Linux only as I have to cross-compile):

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13812

And some screenshots:




Oh, and Rust programs are blazingly fast. Grin

Offline Wave Propagation

Senior Newbie


Medals: 1



« Reply #65 - Posted 2014-04-29 07:13:29 »

My entry is an FPS game, written using my own game engine, JOGE (Java Open Game Engine). The game engine uses the Java2D API, but is rendering in 3D.

Here is my entry page http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34177

Here is the website for the game (although you have to download the game to play it): http://www.martus.se/ld29/surface_invaders/

A screenshot of the game:
Offline IcyLava

Senior Newbie


Exp: 1 year



« Reply #66 - Posted 2014-04-29 13:27:06 »

Couldn't try Simn's, UprightPath's and atombrot's submissions because either they're using OpenGL 2.0 or the latest version of libGDX, and can't try HeroesGraveDev's because I'm on windows, sorry :/ . Some day I will have a computer that has at least OpenGL 2.0... some day...
I tried Wave Propagation's game though.
Offline HeroesGraveDev

JGO Kernel


Medals: 249
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #67 - Posted 2014-05-03 21:04:58 »

I've put up a Windows version of my game, which will hopefully let more people play it and get me more ratings.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13812

Offline Longarmx
« Reply #68 - Posted 2014-05-05 00:58:55 »

I've put up a Windows version of my game, which will hopefully let more people play it and get me more ratings.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13812

I get an error at startup:

Quote
task '<main>' failed at 'CreateProgam was not loaded', src\gl\lib.rs:2752

Running Windows 7, 64-bit

Offline HeroesGraveDev

JGO Kernel


Medals: 249
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #69 - Posted 2014-05-20 04:57:09 »

Just letting people know that the results are out.

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