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  Ludum Dare 29 (Beneath the Surface)  (Read 20363 times)
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Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


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« Reply #30 - Posted 2014-04-26 01:27:07 »

My parents, despite having been given 3 weeks notice, have decided just today that we are going away for the weekend.

I will still be able to enter, since I've got my laptop, but I'll have no internet access.
I guess the first you'll see of my project is just before it's finished.

Good luck everyone else.
Happy LD!

Offline Slyth2727
« Reply #31 - Posted 2014-04-26 01:39:13 »

sigh.

Have fun guys. If I were doing it, I'd do some sort of mining thing Wink
Offline saucymeatman
« Reply #32 - Posted 2014-04-26 02:20:46 »

Do a Dig Dug clone!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


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« Reply #33 - Posted 2014-04-26 02:26:04 »

Well, I'm going now, so I'll leave you with this:


Offline SauronWatchesYou

JGO Knight


Medals: 29
Projects: 4
Exp: 7-9 months


Hi there! :)


« Reply #34 - Posted 2014-04-26 02:58:04 »

Just turned 4am here but having fun! Had a few issues at the start, stupid Eclipse but it's going well. I have a part of my map done, a player sprite and gravity working for the jumping mechanics Smiley

Hey, you! Back to work
Offline NegativeZero

JGO Kernel


Medals: 264
Exp: 1 month or less


Zero but not.


« Reply #35 - Posted 2014-04-26 08:40:47 »

Well my code hates me so I did some spriting, and came up with Sir B. N. Eath.



He's still a WIP.

Makes 100% sugar-free code filled with lots of healthy minerals for clean, stress-free skin.
Offline NegativeZero

JGO Kernel


Medals: 264
Exp: 1 month or less


Zero but not.


« Reply #36 - Posted 2014-04-26 12:01:45 »

Well my code hates me so I did some spriting, and came up with Sir B. N. Eath.



He's still a WIP.

I've fixed my code and fully animated my character, so now I must sleep.
I'm quite happy with how he turned out, I certainly exceeded what I thought were my abilities.


Makes 100% sugar-free code filled with lots of healthy minerals for clean, stress-free skin.
Offline Drenius
« Reply #37 - Posted 2014-04-26 16:41:08 »

And yes, I'm using ZXC controls. Sorry German users. Sad

ALT+SHIFT
Offline atombrot
« Reply #38 - Posted 2014-04-26 16:59:07 »

I thought I take this LD as an opportunity to learn a bit more about box2d, box2d lights etc, so I can use hte  results here for my other game project. Haven't done very much yet. Setup a box2d world, the rayhandler and a scene2d stage, camera etc.

As theme I thought I take up an old idea from LD25, when I got sick and couldn't complete my entry. Cells in an ocean fightign and eating each other Wink

Pics showing some dots and lights:


Offline Slyth2727
« Reply #39 - Posted 2014-04-26 20:14:06 »

Box2D and Box2DLights and great libraries. I played around with them for a bit and I actually have a small demo project posted somewhere I think. Implementing lights yourself in 2D isn't that hard and it's actuall a lot of fun, I'm gonna do that next LD when I can (hopefully) participate.
Hope you guys are having fun!!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline IcyLava

Senior Newbie


Exp: 2 years



« Reply #40 - Posted 2014-04-27 17:03:52 »

I've participated as well and am now done, anyone want to check it out? http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36159
Offline atombrot
« Reply #41 - Posted 2014-04-27 19:34:05 »

I've participated as well and am now done, anyone want to check it out? http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36159

Nice... have to check that out later... still need to finish mine Wink Like every ludum dare around this time I have something somewhat playable, but it doesn't make any sense XD
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


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« Reply #42 - Posted 2014-04-27 23:56:59 »

Well, I'm back.




Yes, I have taken inspiration from Legends of Yore.

Unfortunately, I put too much time into the wrong areas of the game, and so I'm pulling out of the compo and entering the jam instead. At the moment "Beneath the Surface" is only mentioned, and not actually added to the storyline.

Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


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« Reply #43 - Posted 2014-04-28 01:13:39 »

Well, the compo is over now.
How did everyone that managed to enter it go?

And who's still going for the Jam?

Offline NegativeZero

JGO Kernel


Medals: 264
Exp: 1 month or less


Zero but not.


« Reply #44 - Posted 2014-04-28 01:41:07 »

I came across a crippling bug in my code and didn't complete it. Sad
I won't have time to keep going for the jam.

Makes 100% sugar-free code filled with lots of healthy minerals for clean, stress-free skin.
Offline atombrot
« Reply #45 - Posted 2014-04-28 01:50:44 »

I implemented the attack and evade AI in the last 30-40 minutes of the compo (maybe that's why the AI is so aggressive) XD Included the sound at 3:00. uploaded the build, noticed a game breaking bug Sad but it's fixed now.

You can download and try it here: http://files.mentex.ch/public/music/atombrot/ld29-cellular-1.1.jar

Would be nice to have some feedback (if it even runs on other machines) Wink, the packaging process with gradle went so good, there has to be something wrong Wink

erm, ist it normal that I cannot see the links on my profile page? do they wait with the links until upload time is complete?



more => http://imgur.com/a/FIsPF

damn, I need to play your games, but first I need to have some minutes alone with mine Wink

[Edit]
Here is the linkt to my contest page: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7738
[/Edit]
Offline UprightPath
« Reply #46 - Posted 2014-04-28 01:57:21 »

I ended up getting a good twenty hours of sleep during this affair. Or at least twenty hours of down time where I wasn't actively working on game. Perhaps even longer. xD

As it is, it turned out alright. I spent too much time working on making it a grid aligned movement thing as well as in trying to make pushable blocks and other fun. They're in the code still, at least bits and pieces are, but they don't show up in the game because I realized that I didn't have enough time to make levels and do the (Shitty) UI that I had. :\

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10562

Offline atombrot
« Reply #47 - Posted 2014-04-28 02:02:52 »

@UprightPath: I tried out the web version of your game but got an error... Cannot copy from the debug textbox though.



You maybe also might want to make the screen size a bit bigger in the web version. We mad that mistake last time. Got many complaints that our web version was way to small Wink
Offline UprightPath
« Reply #48 - Posted 2014-04-28 02:08:06 »

@UprightPath: I tried out the web version of your game but got an error... Cannot copy from the debug textbox though.
You maybe also might want to make the screen size a bit bigger in the web version. We mad that mistake last time. Got many complaints that our web version was way to small Wink

Yeah, I'm aware. There's a note in my submission about that (It was at the bottom, I bumped it to the top xD). I can't figure out why it's not playing nicely there. Maybe it doesn't like using an asset loader or something? Anyway, it's been giving me issues the whole time. The Desktop version should work though. I hope. :\

Offline atombrot
« Reply #49 - Posted 2014-04-28 02:14:23 »

The desktop version runs fine. It's just when you resize the window, the ui goes missing Wink
Offline UprightPath
« Reply #50 - Posted 2014-04-28 02:26:16 »

I had no idea!

And after dicking around with it a bit I can't seem to provide a method to fix it. Hm.

Offline Simn
« Reply #51 - Posted 2014-04-28 06:30:34 »

Here's mine: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34713

I wanted to put up a web version, but just gave up. I don't think GWT (I used LibGDX) liked my game. Even though, the competition was really fun. This is my first "real" game and I'm pretty satisfied with finally completing something bigger than tetris.

- Simn
Offline UprightPath
« Reply #52 - Posted 2014-04-28 06:45:56 »

I wanted to put up a web version, but just gave up. I don't think GWT (I used LibGDX) liked my game.
I'm having that issue as well when it comes to loading assets. :\ There might need to be something special in that regard that needs to be done. Heh.

Offline Simn
« Reply #53 - Posted 2014-04-28 07:05:08 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

- Simn
Offline HeroesGraveDev

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Medals: 382
Projects: 11
Exp: 4 years


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« Reply #54 - Posted 2014-04-28 07:23:36 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

Fixing game-breaking bugs: Allowed
Adding/tweaking anything: Not allowed.

It's really down to the honour system, though.

Offline UprightPath
« Reply #55 - Posted 2014-04-28 08:08:12 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

Well, I've tried to fix it for a bit now. Recompiling, reuploading... I think it's an issue with the asset manager class. But I don't know for sure.

Offline atombrot
« Reply #56 - Posted 2014-04-28 13:45:12 »

@UprightPath I guess fixing bugs and re-uploading is not allowed (saw your comment)?

Fixing game-breaking bugs: Allowed
Adding/tweaking anything: Not allowed.

It's really down to the honour system, though.

Also, I think porting on other systems after the compo is encouraged (at least it was). This is so you can concentrate on the game and don't have to worray about those problems Wink
Offline atombrot
« Reply #57 - Posted 2014-04-28 21:45:34 »

good news, my gwt port is running. bad news, i had to tune the effects down and still it starts to lag when to much is going on on the screen.

Have a try: http://atombrot.com/ld29-low


The screens look nice. Has been bad luck with the circumstances.
Offline HeroesGraveDev

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Medals: 382
Projects: 11
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« Reply #58 - Posted 2014-04-29 00:00:04 »

It's not Java, but here's my entry (Linux only as I have to cross-compile):

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13812

And some screenshots:




Oh, and Rust programs are blazingly fast. Grin

Online Wave Propagation
« Reply #59 - Posted 2014-04-29 07:13:29 »

My entry is an FPS game, written using my own game engine, JOGE (Java Open Game Engine). The game engine uses the Java2D API, but is rendering in 3D.

Here is my entry page http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34177

Here is the website for the game (although you have to download the game to play it): http://www.martus.se/ld29/surface_invaders/

A screenshot of the game:
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