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Offline lcass
« Posted 2014-04-21 17:56:46 »


This is a game im currently working on , it is using lwjgl mainly the opengl features . This game is designed to be a spacestation and space ship building and battling game.
some features that will be in the game when its finished.
Science and research
fully functional mining and resource system
battle system
drones
external ships and space exploration
multiplayer(dont expect this for a loooooooooooooooooooooooooooong time)
Crew management
Powernet
atmosphearics built in
fully functional render and input system - complete

Possible features:
planetary exploration
food system
capacitor based weapons
other races (quite likely)

indecisive features:
clans and guilds?
possibly 3d parts?
Controlling through an ai

Current features:
renderer - complete
input system - complete
Main Framework complete
AI framework - not started
Battle framework - not started
Gui - Complete
Inventory - complete
Player - Begun
Resources - Begun
Map and terrain generation - Begun

I will be posting constant updates and will gladly take suggestions from you guys.

----->Download
Regards to the demo , if you decide to give feedback please also include anything that was buggy along with the FPS and your system specs. Thanks
Offline lcass
« Reply #1 - Posted 2014-04-21 22:17:48 »

GUI code is almost complete and will finish work on it in the morning, this includes programming:
text former
text renderer;
flowbuffer (creates a vbo that is continually added to in increments)
Buttons
Gui itself

I will also be adding in the world code which was half finished , for this I need to finish setting up the camera and input .
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #2 - Posted 2014-04-24 16:23:36 »

I have a suggestion..
Add a bigger picture / show some videos or more pictures so we have a clue what it is.
A picture says more then a thousand words.. Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #3 - Posted 2014-08-09 12:28:54 »

After a bit of a break due to computer issues, I have started work again , currently building up on the map renderer.
Offline GNecro1
« Reply #4 - Posted 2014-08-09 16:10:57 »

Are you going to relese a demo?

Java freak! Cheesy
Offline lcass
« Reply #5 - Posted 2014-08-09 23:59:39 »

Are you going to relese a demo?
In the very near future , however currently the game is scrolling space , I have been implementing tile framwork and basic mechanics along with setting up the world renderer to be as efficient as possible.
Here is a screen shot of the current space algorithm.

I currently have only a few tiles , the basic ones are listed:
space
wall
floor
airlock
hazard shutter
solar panel
Offline lcass
« Reply #6 - Posted 2014-08-10 00:23:22 »


Current main screen
Offline Gibbo3771
« Reply #7 - Posted 2014-08-28 14:49:12 »

Reading through your features, you sound like an avid EVE Online fan :p.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline lcass
« Reply #8 - Posted 2014-08-28 17:06:18 »

Reading through your features, you sound like an avid EVE Online fan :p.
I gave eve online a go and found it just overwhelming, but also that the ships were not editable and you didnt have crew. I am to have entirely controllable crew with internal resources, research , training and weapons etc.
Ive been working on programming the inventory:


Currently im at the stage were annoying bugs are appearing , the kind of bugs that require commenting out single lines of code.
Offline Gibbo3771
« Reply #9 - Posted 2014-08-28 19:16:24 »

Ah ok Cheesy Just your features list looks "EVE inspired", I have been playing EVE for a long time so it's the first thing that came to mind haha.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #10 - Posted 2014-08-29 11:24:35 »

Basics of construction have now been implemented , just need to fix up resource consumption and camera position.
Offline lcass
« Reply #11 - Posted 2014-08-29 23:01:04 »

First toy released , very simple just a basic block placing system with functional inventory and GUI , --->https://drive.google.com/folderview?id=0B48ywWBymi3OUnV1RDFMX2l3SUk&usp=sharing

Also main post updated
Offline LiquidNitrogen
« Reply #12 - Posted 2014-08-30 00:38:37 »

I suggest you provide a zip file or something slightly easier to download.
Offline Gibbo3771
« Reply #13 - Posted 2014-08-30 14:17:01 »

For test builds I suggest a fat jar or a zip of everything. People will be more inclined to download 1 file, as opposed to 3.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline lcass
« Reply #14 - Posted 2014-08-30 14:33:27 »

hmm google usually  just lets you share the folder
Download
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