Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (523)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Path easing?  (Read 243 times)
0 Members and 1 Guest are viewing this topic.
Offline trollwarrior1
« Posted 2014-04-21 06:26:29 »

I have this path drawn out in black. Green pixel is starting point. Red pixel is the end of the path. The movement happens from center of each black pixel the the next black pixels center.

The problem is that this path look really cornery if you will.

Here is the small res path I would like to smooth out (It is scaled 300%)


Here is how I would like the path to look (green line)


Any ideas how I could smooth the path out?
Offline Roquen
« Reply #1 - Posted 2014-04-21 06:39:04 »

splines
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 271
Exp: 5 years



« Reply #2 - Posted 2014-04-21 06:51:14 »

Do you want the path actually be different, or just look nicer?

Different: yeah splines, or some recursive midpoint something off your existing path, kinda like Newton's method. But it'll still be "pixel-y" at such a low quantization.
Looks: sounds like you want anti-aliasing.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline trollwarrior1
« Reply #3 - Posted 2014-04-21 06:52:54 »

I think I need to use splines. Just need to figure out how to do it.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

SHC (24 views)
2014-11-25 12:00:59

SHC (22 views)
2014-11-25 11:53:45

Norakomi (19 views)
2014-11-25 11:26:43

Gibbo3771 (22 views)
2014-11-24 19:59:16

trollwarrior1 (36 views)
2014-11-22 12:13:56

xFryIx (74 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (41 views)
2014-11-12 21:09:33

kovacsa (67 views)
2014-11-07 19:57:14
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!