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  Scene2D, utter tedious  (Read 3013 times)
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Offline Slyth2727
« Reply #30 - Posted 2014-04-19 00:48:56 »

Hell I say be happy that you don't have to use Java's built in gui..
Have any of you checked out Nifty GUI? It's used in jMonkeyEngine, but built in LWJGL so any of you that use it (which is many of you) can implement some sort of framework for it into your engine/library/game. It's pretty neat, it uses XML files for describing the GUI.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 388
Exp: 6 years



« Reply #31 - Posted 2014-04-19 00:51:32 »

You had me at XML.
Offline Cero
« Reply #32 - Posted 2014-04-19 00:51:35 »

Scene2DUI is the best, compared to the alternatives. However, yes, its still a little confusing and "verbose" - you need a lot of code.

Create a Pixmap, a skin, a ButtonStyle, apply them all. Its a lot of code.

When what I wanna do is myButton.css("background-color", "#000000");  and there you go.

But its not like its a trivial thing to make such a simple library, I made my own UI once and yeah... its quite the work.

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