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  Holes in Terrain after cullStaticData()  (Read 1125 times)
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Offline wrightmf

Senior Newbie

Is that on the list?

« Posted 2004-01-25 16:07:02 »

One of the things I have noticed in messing around with the Terrain features of Xith3D is holes in terrain after calling cullStaticData(). The holes appear regardless of the parameters passed to this method. I noticed it first in Xith3DTerrainTest and then in my own tests of the terrain system. The *only* way I can seem to get completely hole-less terrain is to simply not call this method and that is not an acceptible solution to my problem. Granted, these holes are relatively small, but a hole is still a hole. Has anyone determined the cause of these holes and, if so, a solution?

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