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  Marte Engine ParticlesEntity not working  (Read 292 times)
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Offline sspitfire

Innocent Bystander





« Posted 2014-04-14 14:27:21 »

Hi all. I know Marte Engine is discontinued but I already started a project with it and its too late for me to switch to another engine before I finish this project. My question is about the ParticlesEntity class - I create a class that extends it and then I add the entity in the level World but its not showing anywhere. Do I have to use the old way to build particle systems like in slick2d?
here is my code:
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public class Effect extends ParticlesEntity {

public Effect(float x, float y, Image particle, ConfigurableEmitter emitter) {
      super(x, y, particle, emitter);
      // TODO Auto-generated constructor stub
     this.depth = 150;
   }

   @Override
   public void update(GameContainer container, int delta)
         throws SlickException {
      // TODO Auto-generated method stub
     super.update(container, delta);
   }

   @Override
   public void render(GameContainer container, Graphics g)
         throws SlickException {
      // TODO Auto-generated method stub
     super.render(container, g);
     
   }

}

=========

in the level class (extends World)=================

// PARTICLES
     
      File xmlFile = new File("data/healing.xml");
      try {
         ConfigurableEmitter emitter = ParticleIO.loadEmitter(xmlFile);
         emitter.setEnabled(true);
         
      } catch (IOException e) {
         // TODO Auto-generated catch block
        e.printStackTrace();
         System.out.println("particle config  file not found/ cant be accessed");
      }
      particle = new Image("data/plus.png");
      add(new Effect(200, 200, particle, emitter));
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