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  Saw Dodge  (Read 1428 times)
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Offline crneumre

Senior Newbie


Projects: 1



« Posted 2014-04-13 18:53:02 »

Saw Dodge



Hey Everyone,
This is my first android game and i hope you will give it a try and leave some feedback : )

Description:
Saw Dodge is an action game where you need to be patient and react fast to different speeds and placements of saws to dodge them.
Have Fun : )

Screenshots:




The Game:
https://play.google.com/store/apps/details?id=com.crneumre.SawDodge

Offline Drenius
« Reply #1 - Posted 2014-04-13 19:18:13 »

Nice, simple game with a fitting artstyle, nice animated.
The black border of the game over screen is probably too wide.

EDIT: Or not, but the text gets hidden behind it. You could place it in front of it, could look better...
Offline wassupman

Junior Newbie





« Reply #2 - Posted 2014-04-20 16:34:50 »

cool game but way too hard for me.  In fact it took me about 5 tries to get past the first saw because the intro wants you to go up and then all of a sudden the game starts and you are dead Smiley  I suggest make the first few saws slow moving and easy to give people a sense of accomplishment.  I like the high score animation.
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Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2014-04-20 21:59:37 »

Good concept! I like the animations, the art and the sound effects. Its really polished and it's nice and simple to play.

I do, however, have a few suggestions/complaints.

First off, the ads. Get rid of them in game. They really ruin the whole feel of the game and its honestly kind of annoying because I feel like you are just trying to get dome cash out of me... On the menu and death/play again screen they are fine.

Its way too hard to actually play. The only time I actually got a score about one was when the blades were moving very slow. I think you should increase the distance between the blades so I have more time to react to the next blade above me and move accordingly.

Offline crneumre

Senior Newbie


Projects: 1



« Reply #4 - Posted 2014-04-21 12:33:29 »

Nice, simple game with a fitting artstyle, nice animated.
The black border of the game over screen is probably too wide.

EDIT: Or not, but the text gets hidden behind it. You could place it in front of it, could look better...
I will try your suggestion in the next update.


cool game but way too hard for me.  In fact it took me about 5 tries to get past the first saw because the intro wants you to go up and then all of a sudden the game starts and you are dead Smiley  I suggest make the first few saws slow moving and easy to give people a sense of accomplishment.  I like the high score animation.
The difficulty of the game for new players is one of the main things i want to fix.
It's very brutal towards new players and your suggestion will be applied in the next update.


Good concept! I like the animations, the art and the sound effects. Its really polished and it's nice and simple to play.

I do, however, have a few suggestions/complaints.

First off, the ads. Get rid of them in game. They really ruin the whole feel of the game and its honestly kind of annoying because I feel like you are just trying to get dome cash out of me... On the menu and death/play again screen they are fine.

Its way too hard to actually play. The only time I actually got a score about one was when the blades were moving very slow. I think you should increase the distance between the blades so I have more time to react to the next blade above me and move accordingly.
The ads shouldn't appear in-game,only in the death screen,that's really weird.
Can you tell me what device are you using and the version of android?
The game's difficulty is something i will try to make easier and less punishing for new players,and i will try to generally make the game a bit easier in the next update.


Thank you all for your suggestions,for playing and leaving your feedback : )
I really hope i will find the time to make a new update to the game but i can't promise that there will be one : )
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #5 - Posted 2014-04-21 16:17:05 »

Ah sorry, just replayed it and realized the ads don't show up in game! Oops!

Offline crneumre

Senior Newbie


Projects: 1



« Reply #6 - Posted 2014-05-10 19:08:36 »

Hey everybody,
I just released a new update for the game adding progression and different difficulty modes.
Check it out : )
Offline Gibbo3771
« Reply #7 - Posted 2014-05-10 19:20:25 »

I gotta admit from my personal experience difficulty is the most difficult thing to balance, mostly because you spend hours a day constantly starting your game up to test new things and you actually "master" it, it looks easy. So you make it harder, having forgot that you have put in so much more practice than others, also you know all the tricks and methods.

So yeah, don't feel as if you are the only one that finds it a bitch to balance difficulty lol.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline crneumre

Senior Newbie


Projects: 1



« Reply #8 - Posted 2014-05-10 19:29:24 »

I gotta admit from my personal experience difficulty is the most difficult thing to balance, mostly because you spend hours a day constantly starting your game up to test new things and you actually "master" it, it looks easy. So you make it harder, having forgot that you have put in so much more practice than others, also you know all the tricks and methods.

So yeah, don't feel as if you are the only one that finds it a bitch to balance difficulty lol.
Ye this part in the development is one of the toughest ones.
It's hard to find new players to play to see if it's balanced enough because,well,you're an indie after all.
Thank you for making me feel less alone about this problem lol :)

Offline Drenius
« Reply #9 - Posted 2014-05-10 19:59:21 »

Nice update, but it took me some time to understand what those arrows mean and how to change the difficulty.
Could you use a little bit more text for it?
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