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  Making tiles have collision detection on sprite sheets  (Read 1318 times)
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Offline HeresChris

Innocent Bystander





« Posted 2014-04-02 00:44:10 »

Sorry if this belongs in the other Newbie & Debugging questions, but since this is gaming-related, I might as well ask here, if not, please have a mod or admin move it for me, please.

So I'm using a Sprite Sheet, and I was wondering how exactly you would make some (not all) of the tiles "solid", as in if your player hits it, they don't move unless they go around it.

The reason I say some is because I may want some tiles that aren't solid.
Offline bilznatch

JGO Coder


Medals: 11
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I'm bad, I'm bad, I'm really... really bad T_T


« Reply #1 - Posted 2014-04-02 00:50:53 »

Make a tile class, and add a "isSolid" boolean to it, then do some AABB collision checking with your tiles and if isSolid = true, run a collide event, if not, move right through.
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