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  I would like your opinion on sending commands  (Read 1335 times)
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Offline achap1989

Senior Newbie

Medals: 1

« Posted 2014-03-30 17:34:31 »

As the title states I want your opinion.   I am making a mutliplayer game to get better with java, and I am improving but I need your assistance.  What do you think the best way to send a command from client to server?  I was thinking output.write    and placing a switch case on the server end.   However with adding a chat feature this will end up causing problems.  This being said, what do you guys think is the best way to proceed?
Offline matheus23

JGO Kernel

Medals: 138
Projects: 3

You think about my Avatar right now!

« Reply #1 - Posted 2014-03-30 18:02:04 »

You could look into Kryonet, which is a very good java library for sending objects over the internet.

With Kryonet you'd simply send an object (yes, an instance of a java class) describing your Command you want to send and on the other side you'd chain a couple of [icode]if (sentObject instanceof SomeKindOfClass)[icode] to distinguish between chat commands and anything else.

The advantage over simple text output is that you don't need to serialize something like numbers. If you'd send a position update for example, with simple text networking it would look like this:
Sent text: "Position x:10 y:20" and you'd need to break it up in parts (e.g. "Position", "x:10", "y:20") and then you would need to care about String->Number conversion, etc.

With Kryonet it would look like this:
public class PositionUpdate {
    public int x;
    public int y;

And you could simply send that, and it would even be in a binary format Smiley

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Offline achap1989

Senior Newbie

Medals: 1

« Reply #2 - Posted 2014-03-30 18:18:22 »

Alright, I will take a look at it, thank you.
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