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  RTS game multiplayer  (Read 701 times)
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Offline herah

Senior Newbie





« Posted 2014-03-26 23:03:11 »

I am working on a small RTS game for personal practice and have decided I would like for the different factions in the game to be controlled by different players rather than by an AI. I have never networked anything before so I may be in over my head, but I would like some input on whether this is possible / where to begin. I have read a lot of linked resources but am a bit lost as to actual implementation.

Currently my game runs on the screen and accepts keyboard and mouse inputs from the user. I want 2 players on different machines to see the same screen and the game to differentiate between which player is clicking / entering commands, and send the commands to that faction. I can link the git to my game if that will help.
Offline tberthel
« Reply #1 - Posted 2014-03-28 04:01:00 »

You need:

1. Authoritative multi-player server
2. Integrate your game with the server
    a. Lobby
    b. Chat
    c. Login
    d. Create Game
    e. Leave Game
3. Test
4. Deploy/Publish

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