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  Game of Life  (Read 2076 times)
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Offline Rhys Campbell

Junior Devvie


Projects: 2



« Posted 2014-03-26 06:02:16 »



This is my version of Conway's Game of Life.
You can change the speed of the animation and also clear all the cells.
Left click to add cells and right click to remove them.

Make sure you extract the files to wherever, and open it with "Java Platform SE Binary".

Download it here

Added in version 0.4
 + Save/Load buttons
 + Step forward button
 + Added instructions and game rules
 + Tooltips
 + Bug fixes

Added in version 0.3
 + Resizable grid
 + Updated FPS counter

Added in version 0.2
 + Save/Load feature
 + Resizable layout
 + Better support for smaller screens

Known bugs
 - Game may crash or freeze when changing size.

Future features
 + Step back a number of steps
 + Possibly an options panel
 + Ability to add pre-created objects, like gliders into the layout.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 346
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1 - Posted 2014-03-26 06:17:10 »

hah, I remember playing that "game" back on my old 286SX computer when I was a kid in the late 80s. Cheesy

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Computerology
« Reply #2 - Posted 2014-03-27 02:56:21 »

It looks neat, but I got this error when I went to try it  Sad

http://pastebin.java-gaming.org/07a84937882

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Rhys Campbell

Junior Devvie


Projects: 2



« Reply #3 - Posted 2014-03-27 03:41:11 »

It looks neat, but I got this error when I went to try it  Sad

http://pastebin.java-gaming.org/07a84937882

Did you extract the files somewhere? It can't read files from archives. Also make sure you run the jar file with "Java Platform SE Binary".
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 346
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #4 - Posted 2014-03-27 04:17:30 »

If I might make a suggestion; Cap the framerate. If you don't you'll have the GPU/CPU pegging out at 100% trying to blast 1000+ FPS, and thats just silliness.

I hit spikes of 1,600 FPS Wink

I recommend capping it as 60 or 120. Most people go for 60, but I imagine just about any computer can run this, so I'd go for 120 just for the hell of it.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Rhys Campbell

Junior Devvie


Projects: 2



« Reply #5 - Posted 2014-03-27 04:27:37 »

If I might make a suggestion; Cap the framerate. If you don't you'll have the GPU/CPU pegging out at 100% trying to blast 1000+ FPS, and thats just silliness.

I hit spikes of 1,600 FPS Wink

I recommend capping it as 60 or 120. Most people go for 60, but I imagine just about any computer can run this, so I'd go for 120 just for the hell of it.

It is capped. That's just the maximum fps it can handle. The game actually runs at 60fps. I'll change that.
Offline trollwarrior1
« Reply #6 - Posted 2014-03-27 05:42:52 »

I think you need to reset 'generations' counter when someone clears the screen.
Also, it would be nice if tile grid would be rendered ONLY AROUND THE MOUSE. I really hate to see huge grid, makes my eyes numb.. Without the grid it is really cool, but sometimes you want to see the grid, so why not render a circle amount of tiles around the mouse? Tongue
Offline Rhys Campbell

Junior Devvie


Projects: 2



« Reply #7 - Posted 2014-03-31 13:10:54 »

Uploaded version 0.2.

Post your best saves!
Offline Rhys Campbell

Junior Devvie


Projects: 2



« Reply #8 - Posted 2014-04-03 06:03:08 »

Big update (0.4). Save/load buttons, tooltips, step forward button and a couple of bug fixes.
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