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  Monospace 0.1.8  (Read 2531 times)
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Offline Computerology
« Posted 2014-03-25 01:35:34 »


Hi guys!

I'm new to these boards, so nice to meet you all. I have been working on a game recently and thought you would be interested. It's called Monospace; it's a standard top-down space shooter, but I am planning to give it a few things that will make it stand out a bit more, like multiplayer (possibly) and awesome ship customizing options. And lots of boss fights.

Current version: 0.1.8-alpha

Planned Changes

  • Efficient multiplayer

Download

Click the first link below to download the setup file. It will download the game launcher to your desktop, which will automatically keep your game uploaded. If you don't want that, you can download the standalone game .jar file instead.

http://computerology.github.io/home/monospace/download.html - Setup file
http://computerology.github.io/home/monospace/downloads/game/game.jar - Game .jar

Let me know if you have any feedback or suggestions! I am eager to see what you guys think.

Regards,

Computerology[/list]

Online BurntPizza
« Reply #1 - Posted 2014-03-25 01:40:57 »

Hint: Leave a screenshot so we will be more interested, and so it will generate a thumbnail in the WIP projects board.
Offline Computerology
« Reply #2 - Posted 2014-03-25 01:48:48 »

Whoops...I linked it to a picture on my Twitter, I guess that might be why it isn't showing up. Can you see it now? I reuploaded it to imgur.

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Online BurntPizza
« Reply #3 - Posted 2014-03-25 01:49:44 »

Yep, working now. Looks good, unfortunately I can't play it right now, will later though.
Offline Computerology
« Reply #4 - Posted 2014-03-25 01:50:34 »

Alright, thanks.

Offline LiquidNitrogen
« Reply #5 - Posted 2014-03-25 02:06:50 »

Cool game. The movement feels slightly strange though.. maybe its just the lack of scrolling - You're in vast space, but if you go out of a small predefined area of the universe, you are unable to see where you are going.

The enemy ships targeting aiming and following you too precisely doesn't feel right either.
Offline Computerology
« Reply #6 - Posted 2014-03-25 02:17:48 »

Quote
Cool game. The movement feels slightly strange though.. maybe its just the lack of scrolling - You're in vast space, but if you go out of a small predefined area of the universe, you are unable to see where you are going.

Yea, I'll add scrolling in the next update or so.

Quote
The enemy ships targeting aiming and following you too precisely doesn't feel right either.

That's been mentioned to me before by others who have tried it, I think I will make the enemies target in the small area around the player, not directly at the player.

Thanks for playing! I really appreciate it.

Offline Computerology
« Reply #7 - Posted 2014-03-27 03:12:52 »

0.1.2-alpha is released!

- added infinite scrolling in all directions
- changed enemy behavior (suicide bombers, basic flight patterns)
- score multiplier is now based on: how many enemies you are killing per second + the time you have gone without taking damage (that time only counts when you are actively killing enemies)

I also updated the launcher, so if it is giving you problems try re-downloading from the website.

Offline LiquidNitrogen
« Reply #8 - Posted 2014-03-27 03:28:30 »

too easy now Wink
Offline Computerology
« Reply #9 - Posted 2014-03-27 03:51:00 »

too easy now Wink

Don't worry, that will change Grin

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Offline Computerology
« Reply #10 - Posted 2014-03-31 19:13:06 »

0.1.3-alpha is released!

  • global leaderboards (server is down at the moment however)
  • multiplayer (still super buggy and crashes a lot)
  • added the first boss: the mothership
  • upgrade your ship after defeating a boss
  • added speed and defense powerups

I'll try to push an update when the leaderboard server is online.

Offline Computerology
« Reply #11 - Posted 2014-04-01 19:22:38 »

0.1.4-alpha is released!

Mostly just a bug fix update, but you can now hold your mouse to shoot instead of spamming it. Also, I may or may not have added a surprise Wink

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #12 - Posted 2014-04-04 09:43:38 »

Reminds me a lot of EtSplodera.

It looks like a really neat project, I want to play it! Cheesy

Keep up the good work Wink

- Jev

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline Computerology
« Reply #13 - Posted 2014-04-05 06:00:49 »

Reminds me a lot of EtSplodera.

It looks like a really neat project, I want to play it! Cheesy

Keep up the good work Wink

- Jev

Thanks! I plan on adding a lot more enemies and bosses this weekend, hopefully.

Offline Computerology
« Reply #14 - Posted 2014-04-05 06:19:46 »

0.1.5-alpha is released!

  • multiplayer works decently, best results can be found on LAN
  • added local leaderboards
  • minor game progression tweaks
  • added second boss, kind of (unfinished!)

0.1.6 will be a content update, hopefully. More ships, more bosses. And maybe I'll get that leaderboard server going! Stupid port-forwarding...  Grin

Offline Computerology
« Reply #15 - Posted 2014-04-11 03:33:20 »

0.1.6 is uploaded

  • finished 2nd boss
  • added medics that will heal enemy ships
  • changed how enemies are spawned (they spawn at intervals, not when the previous enemies have been killed)
  • added more powerups
  • bug fixes

Offline Computerology
« Reply #16 - Posted 2014-04-16 03:48:50 »

0.1.7 is released!

Boring update, mostly just bug fixes and performance boosts. I nerfed the ship upgrades a bit to balance the game.

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #17 - Posted 2014-04-26 12:56:21 »

Looking Good!

- Jev

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline sonnyg007
« Reply #18 - Posted 2014-04-26 15:37:34 »

It was a lot of fun. I died to the mothership Sad I seem to take the most damage from just running into things though I'm known to be pretty clumsy. I like the effect/screen shake when you get hit but maybe you can add more effects when you hit an enemy ship. Pretty cool so far!
Offline Computerology
« Reply #19 - Posted 2014-04-26 17:48:28 »

It was a lot of fun. I died to the mothership Sad I seem to take the most damage from just running into things though I'm known to be pretty clumsy. I like the effect/screen shake when you get hit but maybe you can add more effects when you hit an enemy ship. Pretty cool so far!

I'll probably add more effects in soon, as well as some more enemy types. Thanks for playing! Cheesy


Offline AirTime

Senior Newbie


Exp: 4-6 months


Not a glitch, just a misplaced curly brace.


« Reply #20 - Posted 2014-04-26 18:50:19 »

For some strange reason, the screenshot reminds me of Asteroids.

Nothing's gonna change my world.. well, at least until the next syntax error appears Tongue
Offline Computerology
« Reply #21 - Posted 2014-04-28 00:34:16 »

For some strange reason, the screenshot reminds me of Asteroids.

I have no idea why that would be.  Roll Eyes

Offline Computerology
« Reply #22 - Posted 2014-05-31 03:53:46 »

Monospace 0.1.8 is released!

  • Added missiles, lasers, and sentry guns
  • Right click to use secondary weapon
  • Sentry guns are spawned by certain drop ships
  • Mines can now be shot down
  • Improved enemy behaviour
  • Gain new weapons from upgrade screen

I might update it again this weekend. Enjoy! Also, note that missiles are unlocked after defeating the second boss.

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #23 - Posted 2014-05-31 04:07:14 »

Just played the latest version, it's really fun.

I would recommend tuning down the screenshake a little bit though. Other than that, the game's really good.

Keep it up!

- Jev

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline Computerology
« Reply #24 - Posted 2014-05-31 06:04:28 »

What do you think about the sentry guns? Too OP?

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