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  How to trigger an action?  (Read 881 times)
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Offline cochi222

Junior Newbie





« Posted 2014-03-24 23:51:56 »

Hey Smiley
I've been using the latest build of JInput and everyting works fine.
However it seems that I'm unable to "make something" when I press a button.

For example if I press 'X' button print a message which says "You pressed 'X' button" or anything else.
Offline Spacebeans
« Reply #1 - Posted 2014-03-24 23:57:06 »

I think your looking for this:

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//Initializer start
while(!Display.isCloseRequested()){ //Or whatever loop your using, just has to loop thats all
       render();
       update();
}
//Initializer end

public void render(){
       //All your drawing code
}

public void tick(){
       if(Keyboard.isKeyDown(Keyboard.KEY_W)){
                System.out.println("W was pressed!");
        }
}
Offline cochi222

Junior Newbie





« Reply #2 - Posted 2014-03-25 00:35:55 »

Thanks for answering  Smiley
However  forgot to say that I'm talking about a button of a controller (I have a Acteck 3300 controller).
So If I press some button on the controller,do something.
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Offline gouessej
« Reply #3 - Posted 2014-03-26 14:22:57 »

Why not using Component.Button.X?
https://github.com/gemserk/jinput/blob/master/coreAPI/src/java/net/java/games/input/Component.java#L418

I'm sorry, I use JInput without the main competitor (LWJGL) of JogAmp, I can't be more precise.

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