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  Developing a project with Labyrinth Game accepting input from two players  (Read 590 times)
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Offline innerverse

Innocent Bystander





« Posted 2014-03-21 12:47:23 »

Hi Everyone,

I am developing a project for my work, similar to a labyrinth game, where the user controls a ball and tries to reach the exit at the minimum time, with the less possible keystroke erros (the ball changes its directional movement on each keystroke, the user gets penalty in case of early or wrong input on each turn).  I developed the game using java jgamegrid library and now i want to expand it with two user input, controlling the SAME ball. The easy way to ikmplement it is by setting key input from the same keyboard for the second player, but i am considering the option of having one application running on two different pcs (or laptops) (so each user sees the same interface and the app recieves input from both consoles. Has any one experience with this kind of input for games? I guess i could try to deploy the app in an applet way, so it can be run by both players...
Offline Gibbo3771
« Reply #1 - Posted 2014-04-04 07:45:49 »

Yes it is called networking.

You want to have a multiplayer game over a network yet you mention nothing of your experience or what you have tried yet.

Be less vague, give us more detail exactly how you would like it/expect it to be.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
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