Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [SOLVED][LIBGDX] android load file from json  (Read 607 times)
0 Members and 1 Guest are viewing this topic.
Offline Unandro

Senior Newbie





« Posted 2014-03-20 04:20:05 »

I load json
1  
Gdx.files.classpath("assets/Json/DamageText.json")

in this file I load font
1  
2  
3  
"com.badlogic.gdx.graphics.g2d.BitmapFont": {
        "ubuntu": { "file": "assets/Font/ubuntu.fnt" }
    },

In desktop this is work, but in android I have FATAL EXCEPTION: GLThread
Quote
com.badlogic.gdx.utils.SerializationException: Error reading file: assets/Json/DamageText.json
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: assets/Json/DamageText.json
Caused by: com.badlogic.gdx.utils.SerializationException: Font file not found: assets/Font/ubuntu.fnt
How I can fix it?
Offline Gibbo3771
« Reply #1 - Posted 2014-03-20 07:41:33 »

Jason looking for a don't that does not exist.

Make sure your font file is in the right place.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Unandro

Senior Newbie





« Reply #2 - Posted 2014-03-20 07:51:23 »

file with fonts on the place, i open apk archiver and see:
./
./assets/
./assets/Font/
./assets/Font/ubuntu.fnt
./assets/Font/ubuntu.png
./assets/Json/
./assets/Json/DamageText.json
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Gibbo3771
« Reply #3 - Posted 2014-03-20 08:45:13 »

file with fonts on the place, i open apk archiver and see:
./
./assets/
./assets/Font/
./assets/Font/ubuntu.fnt
./assets/Font/ubuntu.png
./assets/Json/
./assets/Json/DamageText.json

just Font/unbuntu.fnt, you don;t need to tell it to look in assets, no idea if that will help.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Unandro

Senior Newbie





« Reply #4 - Posted 2014-05-26 06:09:01 »

just Font/unbuntu.fnt, you don;t need to tell it to look in assets, no idea if that will help.

Thanks this work!
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (49 views)
2014-10-17 03:59:02

Norakomi (38 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (34 views)
2014-10-15 16:18:58

TehJavaDev (65 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (54 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (43 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!