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  Setup natives from code  (Read 656 times)
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Offline Spacebeans
« Posted 2014-03-17 02:46:30 »

I made this a long time ago, and I still use it in everything I make:

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package passage.games.util;

import java.io.File;

public class NativesUtil {
   public static String OSNAME;
   public static String NATIVES_PATH;
   
   public static void setNativesPathToOS(){
      OSNAME = System.getProperty("os.name").toLowerCase();
      if(OSNAME.contains("win"))NATIVES_PATH = "project-assets/natives/windows/";
      else if(OSNAME.contains("mac"))NATIVES_PATH = "project-assets/natives/macosx";
      else if(OSNAME.contains("lin"))NATIVES_PATH = "project-assets/natives/linux";
      else if(OSNAME.contains("sol"))NATIVES_PATH = "project-assets/natives/solaris";
      else System.out.println("Sorry, your operating system is not supported.");
     
      System.setProperty("org.lwjgl.librarypath", new File(NATIVES_PATH).getAbsolutePath());
   }
}
Offline HeroesGraveDev

JGO Kernel


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« Reply #1 - Posted 2014-03-17 04:56:26 »

Or, you could put all the natives into one folder (leave out solaris). Smiley

Offline Spacebeans
« Reply #2 - Posted 2014-03-17 06:09:34 »

Or, you could put all the natives into one folder (leave out solaris).

Never thought of that. I guess this works too.
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