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  Best 2D library to use.  (Read 792 times)
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Offline AvivC

Junior Member


Projects: 1



« Posted 2014-03-15 19:03:47 »

Currently I'm using Swing and Java2D to develop my games, but after I'll make one or two more games, I'm planning on starting to use a library.

I'm looking for a library to use. What I'm looking for is:

  • Most importantly: I want the knowledge and abilities aquired while working and studying with this library, to stay useful and beneficial, also when using a different library and maybe even a differnet language. I always want to keep progressing and advancing as a game developer and programmer, also when using an external library. Spending time on studying and creating games with a library, but in general not advancing as a game developer because my new knowledge and abilities will have no relevance outside of this library - is a waste of time. I want the work with the library to still advance my abilities and make me a better developer, in general and not only inside the boundaries of the specific library.

  • I want the library to be common and mainstream.

  • I want the library to have a good balance between low-level accesability (in the sense that I will have to understand some of the low-level machanisms of the library), and ease of use.

What is the best library in your opinion, to fit all of these requirments (especially the first one)? Thanks
Online Roquen
« Reply #1 - Posted 2014-03-15 19:04:57 »

Points to the search bar at the upper right of the forum.
Offline tyeeeee1
« Reply #2 - Posted 2014-03-15 19:11:11 »

Points to Roquen's answer.
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Offline Drenius
« Reply #3 - Posted 2014-03-15 19:12:36 »

Points to tyeeeee1's nearly meaningless comment.
Offline HeroesGraveDev

JGO Kernel


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« Reply #4 - Posted 2014-03-15 20:36:54 »

Depends on where you want to put the balance between ease of use and low-level.

LWJGL is low level, and with the exception of a few helper functions, is just a wrapper for OpenGL/AL/CL.
Jogamp is similar to LWJGL.
LibGDX is a library built on top of LWJGL or Jogamp, depending which backend you want.

Skills learnt from LWJGL can be easily transfered into other C-family languages with OpenGL bindings. Jogamp should be the same, but I don't have any experience with it.

LibGDX is a Java-specific library. However, it's main benefit is the ability to export to Android and HTML5.

Offline AvivC

Junior Member


Projects: 1



« Reply #5 - Posted 2014-03-16 00:00:40 »

Depends on where you want to put the balance between ease of use and low-level.

LWJGL is low level, and with the exception of a few helper functions, is just a wrapper for OpenGL/AL/CL.
Jogamp is similar to LWJGL.
LibGDX is a library built on top of LWJGL or Jogamp, depending which backend you want.

Skills learnt from LWJGL can be easily transfered into other C-family languages with OpenGL bindings. Jogamp should be the same, but I don't have any experience with it.

LibGDX is a Java-specific library. However, it's main benefit is the ability to export to Android and HTML5.

Would you recommend LWJGL? Is it common, mainstream, reliable and generally good?
Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


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« Reply #6 - Posted 2014-03-16 00:14:39 »

Yes.

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