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  LWJGL bug: Duplicate enums in GL43  (Read 2338 times)
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Offline theagentd

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« Posted 2014-03-10 15:30:00 »

Hello.

The latest nightly LWJGL version contains duplicate enums in GL43.

GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_3D_ARRAY
GL_TEXTURE_BUFFER
GL_TEXTURE_COMPRESSED
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_RECTANGLE

I'm not sure this is an exhaustive list. Preferably you'd want to develop a script which detects duplicates and only keeps the one in the oldest OpenGL version.

Myomyomyo.
Offline trollwarrior1
« Reply #1 - Posted 2014-03-10 20:46:55 »

Are you sure these are duplicates?
I mean, there is gl_color_buffer and gl_color_buffer_bit
Only one of them works properly in gl clear.
Offline Opiop
« Reply #2 - Posted 2014-03-10 20:48:54 »

I don't think that's the point trollwarrior. Those enums that agent listed are available in prior versions of LWJGL.
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Offline trollwarrior1
« Reply #3 - Posted 2014-03-10 20:58:13 »

I don't think that's the point trollwarrior. Those enums that agent listed are available in prior versions of LWJGL.

Hmmm you're right ofcourse. I checked the int values and they are the same. I don't think there is a problem with it being a duplicate. I mean, it might just make things easier.. Probably was put there on purpose, so you don't have to import GL11 at all (you know, deprecated)
Offline theagentd

« JGO Bitwise Duke »


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Exp: 8 years



« Reply #4 - Posted 2014-03-11 00:20:31 »

1  
2  
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL43.*;


And bam, you get ambiguous field errors every time you try to use one of the duplicate enums.

Myomyomyo.
Offline Spasi
« Reply #5 - Posted 2014-03-11 11:03:26 »

Please try the next nightly build, I have removed all duplicate tokens from the core GL classes.
Offline theagentd

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Projects: 4
Exp: 8 years



« Reply #6 - Posted 2014-03-11 12:55:12 »

Thanks! I'll do that!

EDIT: Yes, much better! Thanks a lot!

Myomyomyo.
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