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  Zombie Nauts [0.5.0]  (Read 14399 times)
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Online The Lion King
« Reply #150 - Posted 2014-06-16 21:38:01 »

No linux version, only .EXE for Windows? Cry
Why? Huh

please stop the wine-ing

"You have to want it more than you want to breath, then you will be successful"
Offline Jacob Pickens
« Reply #151 - Posted 2014-06-16 23:24:30 »

This new wave system is really a way better alternative compared to random spawning. Though after you run out of waves I plan on having random spawning enabled so the game is truly endless.
Offline AppleSauce
« Reply #152 - Posted 2014-06-16 23:45:40 »

dude, this game will be epic. You could have pilot zombies fly airplanes through the sky, and you shoot them. A scrolling effect and a map... I'm so itchy for more
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jacob Pickens
« Reply #153 - Posted 2014-06-16 23:47:38 »

I'm planning on adding clown zombies in clown cars. Tongue
Offline Jacob Pickens
« Reply #154 - Posted 2014-06-17 15:19:28 »

0.4.5 Release:

Now I know I said I was releasing at 0.5.0 to the public, but I figure that it has enough content now and I have no idea when my artist is going to get around to doing his job. So, here is 0.4.5.


Features:
- 3 new Zombies
- a boss
- a wave spawning system
- 5 waves (one being a boss wave)
- a player accessory!


Screenshots:
Does anyone mind if I don't put screenshots for this one? I want to keep the new stuff a secret because it isn't a full release yet.


Windows Download: Here
Mac Download: Here
Linux Download: Here

Please leave suggestions and anything helpful below.
Offline Drenius
« Reply #155 - Posted 2014-06-17 16:15:07 »

Nice improvement!
The new zombies and wepon make add actually i good heap of variety,
and the boss, although it does mainly nothing but walking, funny idea, especially the drop.

But did you draw it the wrong direction? Because it is always facing away from you and the sprite is also facing the opposite direction than all the other sprites.
Aso, it is possible to run out of bullets without having wasted even one or having missed any ammo pack.
Offline Jacob Pickens
« Reply #156 - Posted 2014-06-17 16:19:36 »

Thanks for those bugs man!

I'll just have to increase the starting ammo. And for the boss, hmm, I don't really know what I did I'll have to look. Also, he will do something eventually and he will also drop a very powerful weapon, the slave wand. I'll let you guys figure out what it does.

EDIT: I'm amazed at how I accomplished to draw the boss backwards after as many times I tested it.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 273
Exp: 5 years



« Reply #157 - Posted 2014-06-17 16:30:28 »

Getting this on win7 (main menu, no errors in console):



Also happens on death, etc.

If ammo supply is an issue, just have the game subtly raise the average amount dropped by zombies when the player is low ( < 5 left maybe)
Offline Jacob Pickens
« Reply #158 - Posted 2014-06-17 16:32:03 »

Ya that is the main menu screen. The buttons and everything are very ugly. Just click inside the rectangles.
Offline PandaMoniumHUN

JGO Coder


Medals: 32
Exp: 3 years


White-bearded OGL wizard


« Reply #159 - Posted 2014-06-17 16:33:34 »

please stop the wine-ing

What a horrible pun. Grin

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Games published by our own members! Check 'em out!
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Offline Jacob Pickens
« Reply #160 - Posted 2014-06-17 16:34:53 »


I thought it was quite creative. Tongue I made the Linux version for you so enjoy!
Offline Gibbo3771
« Reply #161 - Posted 2014-06-17 16:41:54 »

Ya that is the main menu screen. The buttons and everything are very ugly. Just click inside the rectangles.

IMO remove that for now and just go straight to a paused state on a new game. These are alpha tests builds, keep it simple.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline syszee
« Reply #162 - Posted 2014-06-17 17:16:44 »

Feedback:

In wave 1, I understand that games are supposed to start out slow, well these types, however I'd recommend making the zombies come in a bit faster OR giving them more health. Also, give the player a bit more bullets, I didn't receive an ammo pack in time and was stuck on one try.

Other than that, it's doing great! Smiley

Offline Jacob Pickens
« Reply #163 - Posted 2014-06-17 17:17:40 »

I plan on posting 0.4.6 which will add a new boss and a way to travel through past waves. Should I post it as a download?

EDIT: Thanks for the feedback syszee!
Online kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #164 - Posted 2014-06-18 02:33:58 »

Really nice! I was actually having fun which is important in a game like this  Pointing . but, I need more ammo and/or health. I once went through a round with no ammo drops so I just died after the *starting ammo number here*the zombie. Still really nice! keep it up!

Offline Gibbo3771
« Reply #165 - Posted 2014-06-18 19:34:50 »

I have a suggestion for your wave system.

Have wave levels such as this:

  • Wave 1-5 - Basic Zombies, various speeds, increase spawn rate per wave
  • Wave 5-15 - Basic Zombies + New type, various speeds, start spawn rate at % of total previous wave + base spawn rate
  • Wave 15-30 - Basic Zombies + Zombies from previous waves + New Type, various speeds, start spawn rate at % of total previous wave + base spawn rate
  • Wave 30-45 - Rinse and repeat

Make your score more interesting, take the current wave level, take a small % of it and take the zombie score and multiply it by that. This will give varied scores and higher scores as the waves get harder without too much tweaking.

Make it do this until you have introduce every single zombie type, add bosses at increments of 50 or a desired number.

How you want to implement weapons is up to you and dependent on how many you plan to add.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Jacob Pickens
« Reply #166 - Posted 2014-06-19 20:45:05 »

I plan on adding a bunch of weapons, zombies, gamemodes, and what not. Though my score currently is pointless because I don't have much of a purpose for it yet. Soon though, it will have some sort of a meaning.

The way I have my wave system set up as of now is that I controller when a zombie spawns and where right down to the last second. The only time there is random spawning is when there is a boss or when you run out of pre-made waves. I feel like this method gives me more control over the game but it does sacrifice a little time.
Offline Jacob Pickens
« Reply #167 - Posted 2014-06-27 02:24:59 »

I've lost absolutely all inspiration. It sucks because I really wanted to finish this game but I can't bring myself to do it. Can someone help me find some drive?
Offline LiquidNitrogen
« Reply #168 - Posted 2014-06-27 02:29:56 »

Try something a little different for a while and then come back to it with some fresh new ideas?

Offline CopyableCougar4
« Reply #169 - Posted 2014-06-27 02:34:07 »

Hi

I would recommend that you play some games, take a break, and then come back to the game. Take the things on your to do list and choose a few each day and work on them between small breaks.

Just my thoughts Smiley

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 273
Exp: 5 years



« Reply #170 - Posted 2014-06-27 02:41:06 »

Possible feature to implement down the line:
http://www.jasonleon.com/tests/shatterBitmap/ShatterTest.swf (click on the dude)

But yeah, I'd take a break, don't want to burn out. During that break, play/watch some games and look out for stuff that you want in your game. Make a list of stuff that you think about so that you have plenty of inspiration when you get back to it.
Offline Gibbo3771
« Reply #171 - Posted 2014-06-27 10:24:03 »

I've lost absolutely all inspiration. It sucks because I really wanted to finish this game but I can't bring myself to do it. Can someone help me find some drive?

Finish it or I will kill your family while you sleep.

There, sorted.

Seriously though, finish it :p

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline AppleSauce
« Reply #172 - Posted 2014-06-27 19:14:42 »

Hi

I would recommend that you play some games, take a break, and then come back to the game. Take the things on your to do list and choose a few each day and work on them between small breaks.

Just my thoughts Smiley

CopyableCougar4

Did that all week. Finally getting back to work with the new computer.
Offline CopyableCougar4
« Reply #173 - Posted 2014-06-27 21:53:46 »

Hi

More thoughts: small to-do lists work better than big ones, because they seem more manageable and you are more motivated Smiley

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kpars

JGO Kernel


Medals: 107
Projects: 4
Exp: 4 years


Extreme Typist.


« Reply #174 - Posted 2014-07-01 14:57:35 »

I've lost absolutely all inspiration. It sucks because I really wanted to finish this game but I can't bring myself to do it. Can someone help me find some drive?

Make your game perfect. Right now it isn't perfect.

- Jev

Offline AppleSauce
« Reply #175 - Posted 2014-07-07 01:16:10 »

Jacob told me to say ZN will be delayed for a bit. He's grounded for summer, but working on getting back on track.
Offline Jacob Pickens
« Reply #176 - Posted 2014-07-21 03:02:49 »

So, I'm back, and stuff.
Offline robocos987

Senior Newbie


Medals: 2
Exp: 3 years



« Reply #177 - Posted 2014-07-25 13:01:25 »

Really nice game! Keep up the good work

Your mom is so fat, the recursive function calculating her mass caused a stack overflow Tongue
Offline Jacob Pickens
« Reply #178 - Posted 2014-10-22 02:12:52 »

If I decided to finish this project, would anyone here buy it? Was this an idea I should stick with? Any feedback? Thinking about starting this baby up again.
Offline kpars

JGO Kernel


Medals: 107
Projects: 4
Exp: 4 years


Extreme Typist.


« Reply #179 - Posted 2014-10-22 12:57:48 »

If you want it to get anywhere:
  • Recode all of it, and think about the design more than having good code.
  • Port it to mobile; that's pretty much the only market you're good going in.
  • Give it a better art style, possibly hire an artist.
  • Hire a sound artist/musician to make custom music & sounds for the game.
  • Accept that you are going to have development costs if you do any of the above items.
  • Give it a website.
  • Market it.
  • Polish it.

That's what I would recommend doing, at least.

Note that none of these work if you don't have free time.

- Jev


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